1987
DOI: 10.1016/0167-9236(87)90102-3
|View full text |Cite
|
Sign up to set email alerts
|

The metaphor machine: A database method for creativity support

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
16
0

Year Published

1993
1993
2017
2017

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 43 publications
(16 citation statements)
references
References 4 publications
0
16
0
Order By: Relevance
“…However, the third approach, using creativity enhancement techniques, is dominant in individual creativity support systems (Malaga, 2000;Mueller-Wienbergen et al, 2011). Somewhat similarly, it is argued that there are three levels of computer support for creative work: the secretarial level when computer is used as an electronic blackboard, the framework-paradigm level when computer provides frameworks and examples to guide users, and the generative level when computer can generate ideas (Chen, 1999;Young, 1987). An information processing model of creativity (IPC model) was constructed to guide computational creativity (Schmid, 1996).…”
Section: Introductionmentioning
confidence: 97%
“…However, the third approach, using creativity enhancement techniques, is dominant in individual creativity support systems (Malaga, 2000;Mueller-Wienbergen et al, 2011). Somewhat similarly, it is argued that there are three levels of computer support for creative work: the secretarial level when computer is used as an electronic blackboard, the framework-paradigm level when computer provides frameworks and examples to guide users, and the generative level when computer can generate ideas (Chen, 1999;Young, 1987). An information processing model of creativity (IPC model) was constructed to guide computational creativity (Schmid, 1996).…”
Section: Introductionmentioning
confidence: 97%
“…In particular, scholars are increasingly focused on developing an understanding of (i) the manner in which "cognitive biases" affect decision making (Chen, 2003); (ii) the manner in which creativity in decision-making arises (Forgionne and Newman, 2007;Ford, 2000;Malaga, 2000;Volkema, 1995;Young, 1987); and (iii) the manner in which "problem framing" (Nutt, 1998;Nutt, 1993) or "problem structuring" (Rosenhead, 1996) affects decision making. These trends, in turn, have brought the earliest stages of the decision-making process into sharper focus.…”
Section: The Decision-making Processmentioning
confidence: 99%
“…Angehern, 1993). In particular, a number of tools have been specifically designed to support creativity in decision making (see Forgionne and Newman, 2007;Malaga, 2000;Young, 1987 for examples). However, a wide gap still remains between the high potential of DSS and its limited use in organisations (Adam, 2008;Ferioli and Migliarese, 1996;Teng and Galetta, 1991;Galliers, 1987;Alter, 1992).…”
Section: S(t)imulating Creativity In Decision Making: Making a Case Fmentioning
confidence: 99%
See 1 more Smart Citation
“…Young [8] proposed the "metaphor" machine, which can construct the metaphors of the noun entities by querying those that use the same predicate in a corpus.…”
Section: Introductionmentioning
confidence: 99%