2020
DOI: 10.22342/jme.11.1.10225.157-166
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The Learning Trajectory of Number Pattern Learning Using Barathayudha War Stories and Uno Stacko

Abstract: In recent years, several researchers have tried to use stories and games as a starting point for learning mathematics. This is allegedly able to increase students' mathematical abilities and make learning mathematics more enjoyable. Therefore, this research is aimed to design a mathematics learning trajectory in pattern number using Barathayudha War Stories and Uno Stacko games as a starting point or context in the learning process with the Indonesian Realistic Mathematics Education (IRME) approach. The resear… Show more

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Cited by 35 publications
(37 citation statements)
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“…Teachers deliver what is written on the textbooks without igniting interactive dialogue to enhance students' critical reasoning and communicate different ideas (Stacey, 2011;Arisetyawan, Suryadi, Herman, & Rahmat, 2014). This led students to memorize formulas without knowing its meaning and not being reflective of mathematics they learn at schools (Nurhasanah, Kusuma & Sabandar, 2017;Risdiyanti & Prahmana, 2020). Therefore, to solve this problem, we need to relate mathematics and social-culture contexts close to students by exploring cultural backgrounds to be used in mathematics learning.…”
Section: A Mathematical Modeling On Determining the Day Of Funerary mentioning
confidence: 99%
“…Teachers deliver what is written on the textbooks without igniting interactive dialogue to enhance students' critical reasoning and communicate different ideas (Stacey, 2011;Arisetyawan, Suryadi, Herman, & Rahmat, 2014). This led students to memorize formulas without knowing its meaning and not being reflective of mathematics they learn at schools (Nurhasanah, Kusuma & Sabandar, 2017;Risdiyanti & Prahmana, 2020). Therefore, to solve this problem, we need to relate mathematics and social-culture contexts close to students by exploring cultural backgrounds to be used in mathematics learning.…”
Section: A Mathematical Modeling On Determining the Day Of Funerary mentioning
confidence: 99%
“…Siswa : "3 kali Bu" Peneliti : "Bagus, apa yang bisa diperoleh dari eksperimen tadi?" Siswa : "3 kali volume kerucut sama dengan 1 kali volume tabung" (Haris & Putri, 2011); permainan tradisional dalam pembelajaran perkalian, penjumlahan, dan aritmatika sosial (Prahmana, et al, 2012;Nursyahidah, et al, 2013;Risdayanti, et al, 2019); cerita wayang dan uno stucko dalam pembelajaran pola bilangan (Risdiyanti & Prahmana, 2020); dan bangunan bersejarah dalam pembelajaran refleksi pada transformasi geometri (Nursyahidah, et al, 2020).…”
Section: Gambar 8 Jawaban Siswa Pada Aktivitasunclassified
“…Dalam hal ini siswa aktif dalam diskusi kelompok dan kelas untuk dapat menyelesaikan masalah yang diberikan dengan bantuan eksperimen sederhana. Hal ini selaras dengan beberapa penelitian (Nasrullah & Zulkardi, 2011;Bustang, et al, 2013;Juwita, dkk., 2015;Nursyahidah, dkk., 2013Nursyahidah, dkk., , 2014Nursyahidah, dkk., , 2018Nursyahidah, dkk., , 2020Risdayanti, Prahmana, & Shahrill, 2019;Risdiyanti & Prahmana, 2020)…”
Section: Gambar 8 Jawaban Siswa Pada Aktivitasunclassified
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“…In PMRI, the context plays an important role in learning because it helps students understand the topic (Haris & Putri, 2011;Fauziah et al, 2019;Risdiyanti et al, 2019). Therefore, when designing learning, choosing a context becomes the pressure point to do (Risdiyanti & Prahmana, 2020). Initially the students found it difficult to choose contexts relevant to the topic of the material.…”
Section: Figurementioning
confidence: 99%