2017
DOI: 10.1177/1471301217743575
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The Kinect Project: Group motion-based gaming for people living with dementia

Abstract: Engaging in enjoyable activities is an essential part of well-being, but people with dementia can find participation increasingly difficult. Motion-based technologies can provide meaningful engagement in a wide range of activities, but for people with dementia to take advantage of these devices requires a good understanding of how best to select and present these activities to this population. The objective of this study was to explore the use of motion-based technology (Xbox Kinect) as a group activity for pe… Show more

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Cited by 32 publications
(39 citation statements)
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“…This study used the Xbox One Kinect [19] given that interaction with this system relies purely on intuitive and naturalistic movements (e.g., waving an arm), resulting in fewer usability issues [12]. The Xbox One Kinect was chosen over the previous "Xbox 360 Kinect" as the latter cannot accommodate seated play or people using mobility devices [17]. The Kinect Sports Rivals bowling game was chosen because of the familiarity of the game and the simplicity of the movements required to play.…”
Section: Methodsmentioning
confidence: 99%
See 3 more Smart Citations
“…This study used the Xbox One Kinect [19] given that interaction with this system relies purely on intuitive and naturalistic movements (e.g., waving an arm), resulting in fewer usability issues [12]. The Xbox One Kinect was chosen over the previous "Xbox 360 Kinect" as the latter cannot accommodate seated play or people using mobility devices [17]. The Kinect Sports Rivals bowling game was chosen because of the familiarity of the game and the simplicity of the movements required to play.…”
Section: Methodsmentioning
confidence: 99%
“…The facilitator was a 25-year-old female with 17 years of education and 3 years of experience conducting research with PCI. The facilitator was trained to lead the Xbox Kinect sessions by observing trained day program staff coach PCI and other age-related challenges to play games on Xbox 360 Kinect [17]. The facilitator then ran a 20-session "practice" group at a separate day program, to rehearse the prompting techniques identified during the observational phase of the study.…”
Section: Participantsmentioning
confidence: 99%
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“…From a leisure and pleasure perspective, mainstream mobile applications can be accessible for people with dementia [65] and motion-based gaming systems (e.g., Nintendo Wii and Xbox Kinect) can provide enjoyable group activities [66]. VR for dementia has also attracted recent attention [67], not just as a leisure activity, but also an assessment tool [68] and for delivering cognitive training [69].…”
Section: Introductionmentioning
confidence: 99%