2014
DOI: 10.1007/s10639-014-9357-1
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The K-12 educational technology value chain: Apps for kids, tools for teachers and levers for reform

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Cited by 24 publications
(11 citation statements)
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“…Serious educational games, in particular, have been shown to facilitate children's engagement in academic content in most subject areas and to promote transfer of content learned within the game to more academic tasks (Papanastasiou, Drigas, & Skianis, ; Pierce & Cleary, ). Serious educational games or serious games more generally may be characterized as those that are designed to educate, train, or persuade its players (see Blumberg, Almonte, Anthony, & Hashimoto, ); the latter of which we return to below when considering advergames.…”
Section: Media Use During Middle Childhoodmentioning
confidence: 99%
See 1 more Smart Citation
“…Serious educational games, in particular, have been shown to facilitate children's engagement in academic content in most subject areas and to promote transfer of content learned within the game to more academic tasks (Papanastasiou, Drigas, & Skianis, ; Pierce & Cleary, ). Serious educational games or serious games more generally may be characterized as those that are designed to educate, train, or persuade its players (see Blumberg, Almonte, Anthony, & Hashimoto, ); the latter of which we return to below when considering advergames.…”
Section: Media Use During Middle Childhoodmentioning
confidence: 99%
“…Further, it is increasingly recognized that games may enhance some of the core cognitive abilities, such as selective attention, that underlie the ability to acquire academic content or skills (Franceschini et al, 2017)-a process that has been dubbed "learning to learn" (Bavelier, Green, Pouget, & Schrater, 2012). Serious educational games, in particular, have been shown to facilitate children's engagement in academic content in most subject areas and to promote transfer of content learned within the game to more academic tasks (Papanastasiou, Drigas, & Skianis, 2017;Pierce & Cleary, 2016). Serious educational games or serious games more generally may be characterized as those that are designed to educate, train, or persuade .…”
Section: Media Use During Middle Childhoodmentioning
confidence: 99%
“…There are two research goals: First, Cutting-edge technology is applied to the education industry, making the school students can understand the latest new technology development. Second, cultivating students' innovative and manual operation ability, and promoting the rapid development and transformation of China's education [1].This research mainly analyzed the 3D printing and VR technologies developed in recent years, also the application and prospect of these technologies in educational innovation were introduced.…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, advancing technology in the school systems has been a significant problem. The addition of Internet technologies brought the price point of high speed Internet connections within reach of K-12 schools Parents, educators, and students were demanding services to be delivered via the Internet whether they were onsite or remote and using mobile and/or desktop devices (Pierce and Cleary, 2016). With cloud computing becoming more and more popular, K-12 educational institutions were looking at ways to benefit from combined resources (Hartmann, Braae, Pedersen, & Khalid, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…With cloud computing becoming more and more popular, K-12 educational institutions were looking at ways to benefit from combined resources (Hartmann, Braae, Pedersen, & Khalid, 2016). These institutions, to get the most out of the small budgets they were dealt, felt pooling resources made good fiscal sense (Chandra & Malaya, 2012;Bennett & Weber, 2015;Hartmann, Braae et al, 2016;Pierce & Cleary 2016). As the demand for cloud computing increased, logically the need for security in the cloud became increasingly important (Reidenberg, Russell, Kovnot, Norton, Cloutier, & Alvarado, 2013).…”
Section: Introductionmentioning
confidence: 99%