2021 7th International Conference of the Immersive Learning Research Network (iLRN) 2021
DOI: 10.23919/ilrn52045.2021.9459318
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The Impact of Virtual Reality, Augmented Reality, and Interactive Whiteboards on the Attention Management in Secondary School STEM Teaching

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Cited by 6 publications
(3 citation statements)
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“…Apart from these, research studies reveal several challenges and limitations that hinders the implementation immersive learning environment in the field of education viz. discomfort [49], inadequate tracking [50], lack of tutorials, inadequate vision Erofeeva & Klowait [51], difficulty in handling equipment [52], and limited interaction [53].…”
Section: Challenges In Implementing Immersive Learning Environmentsmentioning
confidence: 99%
“…Apart from these, research studies reveal several challenges and limitations that hinders the implementation immersive learning environment in the field of education viz. discomfort [49], inadequate tracking [50], lack of tutorials, inadequate vision Erofeeva & Klowait [51], difficulty in handling equipment [52], and limited interaction [53].…”
Section: Challenges In Implementing Immersive Learning Environmentsmentioning
confidence: 99%
“…Current researches on virtual classroom mainly focus on the impact of virtual classrooms upon students' learning attention. Erofeeva [4] and Hasenbein [5] investigate how the virtual classroom configurations with respect to the social interactions can affect students' visual attention, respectively. Makransky [6] compares the learning effect between the immersive virtual environment and the traditional multimedia classroom.…”
Section: Introductionmentioning
confidence: 99%
“…Two themes are challenging the status quo of video-based interaction analysis: firstly, we see the rise of technologically mediated interaction [1][2][3]. We can no longer rely on participants being physically copresent nor can we expect interactants to deploy the full scope of embodied resources: in Zoom, microphones may be muted, parts of the body obscured, and mutual pointing may be practically impossible [4,5]; in short, interactants are facing fractured ecologies [6,7]. Moreover, new resources may become available: emojis, chats, whiteboards, etc.…”
Section: Introductionmentioning
confidence: 99%