2023
DOI: 10.1155/2023/8417012
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On the Multimodal Resolution of a Search Sequence in Virtual Reality

Abstract: In virtual reality (VR), participants may not always have hands, bodies, eyes, or even voices—using VR helmets and two controllers, participants control an avatar through virtual worlds that do not necessarily obey familiar laws of physics; moreover, the avatar’s bodily characteristics may not neatly match our bodies in the physical world. Despite these limitations and specificities, humans get things done through collaboration and the creative use of the environment. While multiuser interactive VR is attracti… Show more

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Cited by 2 publications
(1 citation statement)
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References 65 publications
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“…Third, in our study only one stigma measurement instrument was used, and because stigma is a complex construct, future research should assess the effect on other cognitive, emotional, and behavioral components of the construct (e.g., by measuring implicit stigma). Fourth, our study did not include within the design and analysis mediating variables of the mechanisms of interaction, perception, and behavior in the virtual reality environment that can affect and explain the effects of the intervention, such as the degree of immersion and sense of presence 44 nor the sequence and time of interaction with the virtual environments 45 , so future studies should include these variables. Finally, we did not account for the specific characteristics of the participants.…”
Section: Discussionmentioning
confidence: 99%
“…Third, in our study only one stigma measurement instrument was used, and because stigma is a complex construct, future research should assess the effect on other cognitive, emotional, and behavioral components of the construct (e.g., by measuring implicit stigma). Fourth, our study did not include within the design and analysis mediating variables of the mechanisms of interaction, perception, and behavior in the virtual reality environment that can affect and explain the effects of the intervention, such as the degree of immersion and sense of presence 44 nor the sequence and time of interaction with the virtual environments 45 , so future studies should include these variables. Finally, we did not account for the specific characteristics of the participants.…”
Section: Discussionmentioning
confidence: 99%