2006
DOI: 10.1007/s11573-006-0038-4
|View full text |Cite
|
Sign up to set email alerts
|

The impact of opinion leaders on the success of hedonic products

Abstract: Überblick ■ Hedonische Produkte wie Spielfilme, Opern oder Bücher sind Erfahrungsgüter mit einer hohen emotionalen Komponente und weisen einen hohen Grad der Unsicherheit bezüglich deren Qualität vor dem Konsum auf. ■ Sowohl die bisherige theoretische Literatur als auch die Medienpraxis weist Meinungsführern in Form von Kritikern eine zentrale Rolle bei der Verminderung der Unsicherheit zu. ■ Dieser Aufsatz adressiert diesen Forschungsbereich mittels einer großzahligen empirischen Untersuchung in der Medienind… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2009
2009
2023
2023

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 13 publications
(1 citation statement)
references
References 48 publications
0
1
0
Order By: Relevance
“…Research within other entertainment sectors such as books and movies show that length is an important aspect to consider for the customer. Books are in general more successful the more pages they contain (Clement et al, 2006 ), whereas, for movies, a critical length exists. If a movie is too short, the customer believes that the movie is not worth the money they paid for it; however, if a movie is longer than a certain threshold, customers are often not willing to spend that much time watching it (Hennig-Thurau et al, 2001 ).…”
Section: A Typology Of Video Game Success Factorsmentioning
confidence: 99%
“…Research within other entertainment sectors such as books and movies show that length is an important aspect to consider for the customer. Books are in general more successful the more pages they contain (Clement et al, 2006 ), whereas, for movies, a critical length exists. If a movie is too short, the customer believes that the movie is not worth the money they paid for it; however, if a movie is longer than a certain threshold, customers are often not willing to spend that much time watching it (Hennig-Thurau et al, 2001 ).…”
Section: A Typology Of Video Game Success Factorsmentioning
confidence: 99%