2020
DOI: 10.1016/j.autcon.2020.103367
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The impact of engineering information formats on learning and execution of construction operations: A virtual reality pipe maintenance experiment

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Cited by 54 publications
(39 citation statements)
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“…In this sense, through real-time rendering engines, we can visualize and assimilate the design of the space in a faster and more concise way than that obtained with plans and/or physical models [ 76 , 77 , 78 , 79 ]. Videogame engines such as Unity or Unreal, or interactive systems such as Lumion or TwinMotion, and plugins such as Enscape, allow the understanding of complex models without the need for complex sensors such as HMD [ 85 , 86 ]. We summarize the main positive characteristics of these systems in the academic field as follows: The ability to understand the relationships between people and the architectural environment that surrounds them; The ability to facilitate the transmission of ideas and decision-making to non-expert users; The ability to apply formal, functional and technical basic principles to the design and uses of complex buildings and urban environments; The ability to design and adapt complex spaces based on the needs or profiles of end-users.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
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“…In this sense, through real-time rendering engines, we can visualize and assimilate the design of the space in a faster and more concise way than that obtained with plans and/or physical models [ 76 , 77 , 78 , 79 ]. Videogame engines such as Unity or Unreal, or interactive systems such as Lumion or TwinMotion, and plugins such as Enscape, allow the understanding of complex models without the need for complex sensors such as HMD [ 85 , 86 ]. We summarize the main positive characteristics of these systems in the academic field as follows: The ability to understand the relationships between people and the architectural environment that surrounds them; The ability to facilitate the transmission of ideas and decision-making to non-expert users; The ability to apply formal, functional and technical basic principles to the design and uses of complex buildings and urban environments; The ability to design and adapt complex spaces based on the needs or profiles of end-users.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…In this sense, through realtime rendering engines, we can visualize and assimilate the design of the space in a faster and more concise way than that obtained with plans and/or physical models [76][77][78][79]. Videogame engines such as Unity or Unreal, or interactive systems such as Lumion or TwinMotion, and plugins such as Enscape, allow the understanding of complex models without the need for complex sensors such as HMD [85,86]. We summarize the main positive characteristics of these systems in the academic field as follows:…”
mentioning
confidence: 99%
“…Similarly, Gartner's hype cycle refers to the present state of ImT as the “plateau of productivity” (Panetta, 2017). Various studies have reported that the immersive technologies such as VR and MR can be highly beneficial in AEC activities such as design communication (Wolfartsberger, 2019; Kang et al , 2010; de Klerk et al , 2019) and decision-making (Hartless et al , 2020), safety assessment and training (Getuli et al , 2020; Hilfert et al , 2016; Azhar, 2017), lighting design (Hong and Michalatos, 2016), interior design (Zhang et al , 2019), evaluation of construction scenarios (Dawood et al , 2003), facility management (Shi et al , 2020) and so on. As a result of the successful development of applications in these fields, ImTs have captured the attention of a growing number of researchers in the AEC domain (Panetta, 2017).…”
Section: Immersive Technology In the Architecture Engineering And Construction Industrymentioning
confidence: 99%
“…For example, 'potential benefit' or 'strength' described in the articles may be more appropriate to be classified as the 'opportunities' because the context of the respective findings was developed in a controlled environment which practicality in real construction projects was not justified. Typical examples that involved further judgment include a study conducted by Shi et al (2020) whereby simulation site activities were conducted in a well-controlled laboratory environment. As the reported 'site activities' had never been happened in the real construction sites, the strengths that were claimed in this study were classified as the 'opportunities'.…”
Section: An Overview Of the Resultsmentioning
confidence: 99%