2008
DOI: 10.1109/tvcg.2008.62
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The Impact of a Character Posture Model on the Communication of Affect in an Immersive Virtual Environment

Abstract: Abstract-This paper presents the quantitative and qualitative findings from an experiment designed to evaluate a developing model of affective postures for full-body virtual characters in immersive virtual environments (IVEs). Forty-nine participants were each requested to explore a virtual environment by asking two virtual characters for instructions. The participants used a CAVE-like system to explore the environment. Participant responses and their impression of the virtual characters were evaluated through… Show more

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Cited by 11 publications
(10 citation statements)
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References 46 publications
(56 reference statements)
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“…Interpretive interactivity could be gauged by emotive expressions and/or physiological measurements; however, there is often a need to match such objective measurement with a subjective measurement to insure that the researcher's interpretation of the observable behaviors coincide with the participant's (Mandryk, Inkpen, & Calvert, 2006;Vinayagamoorthy et al, 2008). Feldon and Karfai (2007) The need for a combined data collection methods approach was furthered when considering that this study was not interested in usability issues regarding virtual worlds, but in how sense-making related to those issues.…”
Section: The Mixed Data Collection Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Interpretive interactivity could be gauged by emotive expressions and/or physiological measurements; however, there is often a need to match such objective measurement with a subjective measurement to insure that the researcher's interpretation of the observable behaviors coincide with the participant's (Mandryk, Inkpen, & Calvert, 2006;Vinayagamoorthy et al, 2008). Feldon and Karfai (2007) The need for a combined data collection methods approach was furthered when considering that this study was not interested in usability issues regarding virtual worlds, but in how sense-making related to those issues.…”
Section: The Mixed Data Collection Methodsmentioning
confidence: 99%
“…Second, using multiple methods of data collection and analysis can be a way to cross-reference the results obtained from the one or the other (Howe, 2004), thereby helping to explain the results obtained from either (see examples: Garau, M., Friedman, D., Widenfeld, H.R., Antley, A., Brogni, A. & Slater, M., 2008; Mandryk, Inkpen, & Calvert, 2006;Vinayagamoorthy, Steed, & Slater, 2008).…”
Section: My Deconstructionmentioning
confidence: 99%
“…Before the experiment, the participant was required to complete a pre-questionnaire: SAD (Watson and Friend, 1969), which Frontiers in Robotics and AI | Virtual Environments included 27 statements associated with social anxiety, which he could choose either to "agree" or "disagree." As an example, the following are three questions from the questionnaire:…”
Section: Response and Explanatory Variablesmentioning
confidence: 99%
“…Flash 3D characters animation is embedded in MD WebGIS scene, and rendered as a specific POI node. Using 3D characters avatar to show the user figure can actually simulate human behavior and interaction [12].…”
Section: A the Integration Model Of Webgis And Webvrmentioning
confidence: 99%