2019
DOI: 10.1109/jproc.2018.2885541
|View full text |Cite
|
Sign up to set email alerts
|

The IEEE 1918.1 “Tactile Internet” Standards Working Group and its Standards

Abstract: This article gives a summary of the IEEE P1918.1 working group's standardization results.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
102
0

Year Published

2020
2020
2022
2022

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 137 publications
(102 citation statements)
references
References 40 publications
0
102
0
Order By: Relevance
“…As mentioned earlier, dedicated standards are being developed by the IEEE 1918.1 working group. Reference [3] gives an overview of this standardization effort. The first goal is to produce a baseline standard that includes the terminology, application scenarios, requirements, and even the basic architecture(s).…”
Section: B Existing Surveys and Tutorials On The Tactile Internetmentioning
confidence: 99%
See 3 more Smart Citations
“…As mentioned earlier, dedicated standards are being developed by the IEEE 1918.1 working group. Reference [3] gives an overview of this standardization effort. The first goal is to produce a baseline standard that includes the terminology, application scenarios, requirements, and even the basic architecture(s).…”
Section: B Existing Surveys and Tutorials On The Tactile Internetmentioning
confidence: 99%
“…It should be also noted that the proposed architectural solution is still not yet available in the public domain. However, its essence is discussed in a peer reviewed paper entitled "The IEEE 1918.1 'Tactile Internet' Standards Working Group and its Standards" published in February 2019 [3]. Our review of this standard solution is therefore based on this third-party source.…”
Section: Paper's Scope Organization and Reading Mapmentioning
confidence: 99%
See 2 more Smart Citations
“…Conversely, VR changes the real world into a virtual one requiring specific special hardware such as Oculus Rift gear (expensive and not-portable), which is slowing down its adoption rate by end-users. Moreover, TI [206] will combine many technologies such as mobile edge computing, AR/VR, automation, robotics, telepresence etc.. Also, it will permit the control of the Internet of Things (IoT) in real time while moving and within a particular communication range. Further, a new dimension will be added to human-to-machine interaction by enabling tactile and haptic ( sense of touch, in essence, the manipulation and perception of objects utilizing touch and proprioception) sensations, and at the same time transform the interaction of machines.…”
Section: Need To Consider Human At the Center Of Service Design Prmentioning
confidence: 99%