2018
DOI: 10.1016/j.ijer.2016.05.005
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The good behaviour game: Maintenance effects

Abstract: This study examined the effects of the Good Behaviour Game on teacher and student behaviour in a general education classroom. Using a multiple baseline design across classes, baseline rates of disruptive behaviours were collected in each class and the class was divided into two teams. Each team then competed to obtain reinforcers for good behaviour. High baseline rates of disruptive behaviour were reduced significantly when the game was in first introduced. When it was introduced a second time the teachers wer… Show more

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Cited by 5 publications
(4 citation statements)
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References 20 publications
(18 reference statements)
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“…Findings in both classrooms confirmed the effectiveness of the GBG in reducing disruptive behaviors as previously evidenced (e.g., Chan, Foxcroft, Smurthwaite, Coombes, & Allen, 2010;Keenan, Moore, & Dillenburger, 2000;Lynch & Keenan, 2016). However, inclusive behaviors were near zero rate during the GBG regardless of the order in which the games had been played.…”
Section: Introductionsupporting
confidence: 83%
“…Findings in both classrooms confirmed the effectiveness of the GBG in reducing disruptive behaviors as previously evidenced (e.g., Chan, Foxcroft, Smurthwaite, Coombes, & Allen, 2010;Keenan, Moore, & Dillenburger, 2000;Lynch & Keenan, 2016). However, inclusive behaviors were near zero rate during the GBG regardless of the order in which the games had been played.…”
Section: Introductionsupporting
confidence: 83%
“…The interest in using digital games as educational tools has increased enormously over the past decade (All et al, 2017;Lynch & Keenan, 2018), which demands better teachers' knowledge and skills in using the modern technology (Demkanin, 2020;Demkanin & Novotná, 2021). This approach combines the entertaining power of digital games and teaching content.…”
Section: Discussionmentioning
confidence: 99%
“…As such, it leads to student engagement in the learning environment and enforces their behavior to reach targets (Glover, 2013, according to Göksün & Gürsoy, 2019. GSRS combines text, ISSN 1648-3898 /Print/ ISSN 2538-7138 /Online/ audio, and video material which can differently affect student performance, from negative (Mendelson, 2004), slightly positive (Wang & Tahir, 2020), to positive effect (All et al, 2017;Lynch & Keenan, 2018;Tsai & Hsu, 2020). Also, there is a large number of GSRS users in the world.…”
Section: General Backgroundmentioning
confidence: 99%
“…Behavioral interventions could be both school-centered (13) and effective in reducing behaviors such as self-harm, aggression, disciplinary problems, and behavioral con icts (14,15). In light of the above, the present study aimed at reviewing the project in order to spot the gaps and formulate recommendations to address them.…”
Section: Introductionmentioning
confidence: 99%