2016
DOI: 10.1109/mcse.2016.74
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The Evolution of Computing: AlphaGo

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Cited by 147 publications
(63 citation statements)
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“…Many different AI techniques have been applied to tasks typically associated with human creativity, including the production of visual and moving image art [17], literature and music [18], but also more broadly in areas such as games [19] and game shows [20].…”
Section: Artificial Creativitymentioning
confidence: 99%
“…Many different AI techniques have been applied to tasks typically associated with human creativity, including the production of visual and moving image art [17], literature and music [18], but also more broadly in areas such as games [19] and game shows [20].…”
Section: Artificial Creativitymentioning
confidence: 99%
“…By interacting with the environment, the agent learns to select actions at any state to maximize its total reward. In case of deep learning, for example, AlphaGo (Chen, 2016), the agent learns from the experience of human experts and apply the learned skills to solving the problems in the same domain of the experts. Furthermore, computer agents can learn to play games, for example, Go, by themselves through RL without any input from humans.…”
Section: Introductionmentioning
confidence: 99%
“…Em muitas ocasiões, há a impossibilidade de tomar decisões ótimas e ainda tem-se o ônus de que as más estratégias são punidas com a derrota [Yannakakis e Togelius 2018, Russell e Norvig 2016. Apesar destas dificuldades, desenvolvimentos de soluções de IA aplicada ao jogos de tabuleiro alcançaram notoriedade mundial, a exemplo de Xadrez [Hsu 2002] e Go [Chen 2016].…”
Section: Introductionunclassified