2020
DOI: 10.1016/j.ergon.2020.103002
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The evaluation of user experience of a human walking and a driving simulation in the virtual reality

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Cited by 37 publications
(16 citation statements)
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“…The results of this study are expected to contribute to design variable and variable level considerations for improving openness when designing a vehicle that is linked to driver safety. In addition, the methods of modeling of variables for subjective feeling proposed in this study are expected to improve the systemization of affective/Kansei engineering methods in various products where subjective openness is expected to be important, such as HMD-VR (Rhiu et al, 2020) and Social Robot (Kim et al, 2020) in the future. Moreover, this study can be applied to handling the subjectively-rated variables.…”
Section: Discussionmentioning
confidence: 99%
“…The results of this study are expected to contribute to design variable and variable level considerations for improving openness when designing a vehicle that is linked to driver safety. In addition, the methods of modeling of variables for subjective feeling proposed in this study are expected to improve the systemization of affective/Kansei engineering methods in various products where subjective openness is expected to be important, such as HMD-VR (Rhiu et al, 2020) and Social Robot (Kim et al, 2020) in the future. Moreover, this study can be applied to handling the subjectively-rated variables.…”
Section: Discussionmentioning
confidence: 99%
“…Therefore, recommend that user experiments can be conducted in virtual environments with simulated AR HUDs or WSDs. Further comparison studies (e.g., Weidner et al, 2017;Bolder et al, 2018;Rhiu et al, 2020) also show the viability and applicability of using VR for driving research.…”
Section: The Role Of Virtual Reality In Driving Researchmentioning
confidence: 93%
“…As a result, students can develop practical skills individually and at their own pace. Recently, the impact of XR in human life has been reviewed in a wide variety of applications, including education, training, engineering, and usability [19]. Independently, students can develop practical skills at a convenient place without being constrained by time constraints.…”
Section: Virtual Reality In Human Educationmentioning
confidence: 99%