2022 International Conference on Information Management and Technology (ICIMTech) 2022
DOI: 10.1109/icimtech55957.2022.9915136
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The Essential Factor of Metaverse for Business Based on 7 Layers of Metaverse – Systematic Literature Review

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Cited by 26 publications
(22 citation statements)
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“…More recently, numerous commentators have attempted to define layers and characteristics of the metaverse (see Dwivedi et al, 2022; Park & Kim, 2022). They generally agree on seven layers (Setiawan & Anthony, 2022) that represent the technologies needed to develop the metaverse and the experience people expect to have in every virtual world. The seven layers from top to bottom include (a) experience (e.g., e-sports, games), (b) discovery (e.g., searching tools, social curation), (c) creator economy (e.g., commerce, design tools), (d) spatial computing (e.g., combining real and virtual spaces and using sensors such as visual, touch, and sound to create realistic virtual environments), (e) decentralization (e.g., decisions on rules of behavior and management of virtual assets in the metaverse are collective—involving users instead of a single entity), (f) human interface (e.g., haptics enabled wearables, VR goggles), and (g) infrastructure (e.g., 6 G/sixth generation wireless).…”
Section: The Metaverse and Ethical Psychological Researchmentioning
confidence: 99%
“…More recently, numerous commentators have attempted to define layers and characteristics of the metaverse (see Dwivedi et al, 2022; Park & Kim, 2022). They generally agree on seven layers (Setiawan & Anthony, 2022) that represent the technologies needed to develop the metaverse and the experience people expect to have in every virtual world. The seven layers from top to bottom include (a) experience (e.g., e-sports, games), (b) discovery (e.g., searching tools, social curation), (c) creator economy (e.g., commerce, design tools), (d) spatial computing (e.g., combining real and virtual spaces and using sensors such as visual, touch, and sound to create realistic virtual environments), (e) decentralization (e.g., decisions on rules of behavior and management of virtual assets in the metaverse are collective—involving users instead of a single entity), (f) human interface (e.g., haptics enabled wearables, VR goggles), and (g) infrastructure (e.g., 6 G/sixth generation wireless).…”
Section: The Metaverse and Ethical Psychological Researchmentioning
confidence: 99%
“…The layered architecture presents a holistic design strategy that categorizes the diverse components of the metaverse into specific levels, each serving distinct roles. Given the metaverse's growing complexity and wide array of applications, adopting a layered architecture is essential for effectively managing the intricacies inherent in virtual environments [52,53].…”
Section: The Microverse: Rationale and Architecturementioning
confidence: 99%
“…With its immersive and interactive nature, the metaverse has captivated industries and individuals alike, offering new possibilities for collaboration, entertainment, and education [1]. In particular, the integration of the metaverse into business education holds great potential, empowering educators, and learners to explore innovative ways of imparting knowledge and skills [2,3].…”
Section: Introductionmentioning
confidence: 99%
“…The traditional approaches to business education have often relied on lectures, textbooks, and case studies to convey theoretical concepts and practical skills to students [1,3]. While these methods have their merits, they can sometimes lack the experiential and immersive elements necessary to fully engage learners and foster their creativity.…”
Section: Introductionmentioning
confidence: 99%
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