2006
DOI: 10.1007/11944874_9
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The Equilibrium Existence Problem in Finite Network Congestion Games

Abstract: Abstract. An open problem is presented regarding the existence of pure strategy Nash equilibrium (PNE) in network congestion games with a finite number of non-identical players, in which the strategy set of each player is the collection of all paths in a given network that link the player's origin and destination vertices, and congestion increases the costs of edges. A network congestion game in which the players differ only in their origin-destination pairs is a potential game, which implies that, regardless … Show more

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Cited by 41 publications
(40 citation statements)
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“…Weighted congestion games are among the core topics in the game theory, operations research, computer science, and economics literature. This class of games has several applications such as scheduling games, routing games, facility location games, network design games, etc; see Ackermann et al [1], Anshelevich et al [5], Chen and Roughgarden [11], Gairing et al [18], Ieong et al [23], and Milchtaich [27]. In all of the above applications there are two fundamental goals from a system design perspective: (i) the system must be stabilizable, that is, there must exist a stable point (PNE) from which no player wants to unilaterally deviate; (ii) myopic play of the players should guide the system to a stable state.…”
Section: 2mentioning
confidence: 99%
See 1 more Smart Citation
“…Weighted congestion games are among the core topics in the game theory, operations research, computer science, and economics literature. This class of games has several applications such as scheduling games, routing games, facility location games, network design games, etc; see Ackermann et al [1], Anshelevich et al [5], Chen and Roughgarden [11], Gairing et al [18], Ieong et al [23], and Milchtaich [27]. In all of the above applications there are two fundamental goals from a system design perspective: (i) the system must be stabilizable, that is, there must exist a stable point (PNE) from which no player wants to unilaterally deviate; (ii) myopic play of the players should guide the system to a stable state.…”
Section: 2mentioning
confidence: 99%
“…Gairing et al [18] showed that best response dynamics do not cycle if the player-specific cost functions are linear without a constant term. Milchtaich [27] further showed that general network games with player-specific costs need not admit a PNE in general. In fact, the corresponding decision problem turns out to be NP-complete, as shown by Ackermann and Skopalik [2].…”
Section: Related Workmentioning
confidence: 99%
“…Topological characterizations for single-commodity network games have been recently provided for various equilibrium properties, including equilibrium existence [12,7,8], equilibrium uniqueness [10] and equilibrium efficiency [17,11]. The existence of pure Nash equilibrium in single-commodity network congestion games with player-specific costs or weights was studied in [12].…”
Section: Related Workmentioning
confidence: 99%
“…This observation points to a link between the questions discussed in this paper and the equilibrium existence problem in network congestion games (Milchtaich, 2006b(Milchtaich, , 2009). However, the latter is a quite different problem in that the network topology figures prominently in it.…”
Section: Network Congestion Gamesmentioning
confidence: 57%