2021
DOI: 10.1123/japa.2020-0083
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The Efficacy of a Multicomponent Functional Fitness Program Based on Exergaming on Cognitive Functioning of Healthy Older Adults: A Randomized Controlled Trial

Abstract: Background and Objectives: Regular physical exercise can attenuate age-related cognitive decline. This study aimed to investigate the effect of a physical exercise multicomponent training based on exergames on cognitive functioning (CF) in older adults. Research Design and Methods: This randomized controlled trial included older adults aged 61–78. Participants were randomly allocated to an intervention group (IG; n = 15) or active control group (CG; n = 16). The IG was exposed to a combined training with tradi… Show more

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Cited by 11 publications
(27 citation statements)
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“…Most of the used exergames involved complex, upper-limb, lower-limb and whole-body movements. In a few studies, games were categorized as a function of the physical/motor capacities they prominently required (i.e., endurance, strength, motor coordination, motor ability, balance control…) (e.g., Maillot et al, 2012 ; Ordnung et al, 2017 ; Bacha et al, 2018 ; Guimarães et al, 2018 ; Gouveia et al, 2021 ; Moreira et al, 2021 ; for an illustration, Peng et al, 2020 ). On the other hand, their cognitive contents were scarcely precisely described (for an exception, Bacha et al, 2018 ).…”
Section: Resultsmentioning
confidence: 99%
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“…Most of the used exergames involved complex, upper-limb, lower-limb and whole-body movements. In a few studies, games were categorized as a function of the physical/motor capacities they prominently required (i.e., endurance, strength, motor coordination, motor ability, balance control…) (e.g., Maillot et al, 2012 ; Ordnung et al, 2017 ; Bacha et al, 2018 ; Guimarães et al, 2018 ; Gouveia et al, 2021 ; Moreira et al, 2021 ; for an illustration, Peng et al, 2020 ). On the other hand, their cognitive contents were scarcely precisely described (for an exception, Bacha et al, 2018 ).…”
Section: Resultsmentioning
confidence: 99%
“…The Xbox Kinect console (+ Kinect sensors allowing to control an avatar) was the most frequently used ( Kayama et al, 2014 ; Ordnung et al, 2017 ; Bacha et al, 2018 ; Guimarães et al, 2018 ; Htut et al, 2018 ; Moreira et al, 2021 ), together with the Nintendo Wii package ( Maillot et al, 2012 ) and Dance Dance Revolution ( Chuang et al, 2015 ). Lab-customized exergames were also used in two studies ( Peng et al, 2020 ; Gouveia et al, 2021 ). In Peng et al’s (2020) study, they consisted of a mat allowing participants to perform steps to play a puzzle game, competing against each other to hit each light on the grid to turn it “off” the most quickly, to play a reaction time game with a basketball or performing verbal memory exercises on the circle-type mat for balance and agility training.…”
Section: Resultsmentioning
confidence: 99%
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