2020
DOI: 10.3991/ijep.v10i1.11290
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The Effects of Video Games in Memory and Attention

Abstract: The use of Information and Communication Technologies (ICT) is ubiqui-tous. Technologies like video games have become very popular not only with the young generation but also with older people. The video game indus-try has seen rapid growth over recent years, as has the interest in the influ-ence of video game experience on people’s daily life. The study focuses on a novel approach to training Visual Working Memory (VWM) through the use of video games and examines research evidence concerning whether video gam… Show more

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Cited by 71 publications
(62 citation statements)
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“…The popularization of the internet and the invention of smartphones has had a significant impact on the use of various types of electronic devices for video games (VGs). Indeed, the VG industry has shown a very rapid increase over the last decade [ 1 ], so much so that in the adult population, video gaming represents a daily activity for a consistent percentage of adults [ 2 ], with a prevalence of VG use of about 56% [ 3 ] and an average time of use of about 9 hours per week [ 4 ].…”
Section: Introductionmentioning
confidence: 99%
“…The popularization of the internet and the invention of smartphones has had a significant impact on the use of various types of electronic devices for video games (VGs). Indeed, the VG industry has shown a very rapid increase over the last decade [ 1 ], so much so that in the adult population, video gaming represents a daily activity for a consistent percentage of adults [ 2 ], with a prevalence of VG use of about 56% [ 3 ] and an average time of use of about 9 hours per week [ 4 ].…”
Section: Introductionmentioning
confidence: 99%
“…Also, by fostering a more inviting and engaging learning atmosphere, utilizing videogames and gaming tactics and methods in general and special education improves the learning process. , 2017, 2017, Doulou et al, 2022, Kefalis et al 2020, Papoutsi et al 2016.…”
Section: Final Considerationsmentioning
confidence: 99%
“…Otras investigaciones destacan que a pesar de la heterogeneidad innata del campo de estudio, se ha podido establecer una serie de vínculos entre los aspectos neurales y cognitivos, particularmente en lo que respecta a la atención, el control cognitivo, las habilidades visuoespaciales, la carga de trabajo cognitiva y el procesamiento de recompensas con el uso de los videojuegos (Palaus et al, 2017;Marín, Morales y Reche, 2020). Por ello, Kefalis et al, (2020) ponen en evidencia que, I) los videojuegos de acción mejoran los recursos atencionales orientándolos hacia los estímulos pertinentes, II) los videojuegos mejoran la capacidad de control del pensamiento y las acciones dirigidas a la consecución de metas y, III) favorecen el desarrollo de una mentalidad flexible para la resolución de problemas o escenarios complejos y en relación al componente de interferencia cognitiva. Además, se han encontrado ventajas en el rendimiento de los usuarios de videojuegos de experiencia en comparación con los no jugadores, en situaciones en las que dos tareas diferentes se procesan simultáneamente o secuencialmente (Jiwal et al, 2019).…”
Section: Discusión/conclusionesunclassified