2010
DOI: 10.1111/j.1467-9450.2010.00830.x
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The effects of music on time perception and performance of a driving game

Abstract: There is an established and growing body of evidence highlighting that music can influence behavior across a range of diverse domains (Miell, MacDonald, & Hargreaves 2005). One area of interest is the monitoring of "internal timing mechanisms", with features such as tempo, liking, perceived affective nature and everyday listening contexts implicated as important (North & Hargreaves, 2008). The current study addresses these issues by comparing the effects of self-selected and experimenter-selected music (fast a… Show more

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Cited by 59 publications
(39 citation statements)
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References 44 publications
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“…We unfortunately cannot know remotely if players are listening to the audio. Although music tempo has been shown to affect player enjoyment in racing games [3], our games do not rely heavily on audio feedback, potentially reducing any effect on player behavior.…”
Section: Music and Sound Effectsmentioning
confidence: 99%
See 1 more Smart Citation
“…We unfortunately cannot know remotely if players are listening to the audio. Although music tempo has been shown to affect player enjoyment in racing games [3], our games do not rely heavily on audio feedback, potentially reducing any effect on player behavior.…”
Section: Music and Sound Effectsmentioning
confidence: 99%
“…In user interfaces, Kurosu and Kashima [6] and Tractinsky [11] showed that the aesthetic quality of an interface can affect how usable the interface is perceived to be. In games, surround sound [10] and music [7,3] have both been shown to increase enjoyment and sense of presence.…”
Section: Aestheticsmentioning
confidence: 99%
“…Through music, preference and emotional resonance both impact on time perception: the passage of time is perceived to be faster when an individual is listening to music that they have chosen (Cassidy & MacDonald, 2010). …”
mentioning
confidence: 99%
“…As a consequence, sound-fx may achieve a moment-tomoment synchronization of player skills and task difficulty as experienced in successful or failed actions in gameplay. In this light, the obtained results seem less surprising when taking into account prior studies on game audio that identify sound-fx as supportive to the experience of flow [19] [17] and music as obstructive in challenge based game genres [51] [9]. Genre also seems to play a role when determining the influence of music and sound-fx on gameplay experience.…”
Section: Discussionmentioning
confidence: 36%