2020
DOI: 10.12973/eu-jer.9.4.1689
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The Effects of MANSA Historical Board Game toward the Students’ Creativity and Learning Outcomes on Historical Subjects

Abstract: The constraints of history learning in the Indonesia curriculum are the weekly time is only one hour of lessons and the material is quite dense, if delivered with an explanation and discussion the time is not enough. Therefore, it was sought how to get all material delivered and students not bored. Learning this model is done to condition students as a center of learning, increase creativity and learning outcomes, the project undertaken is called the MANSA Historical board game (MANSA is taken from the abbrevi… Show more

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Cited by 14 publications
(15 citation statements)
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References 44 publications
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“…The large increase in the value of learning outcomes obtained by students shows that the learning resources of the Sriwijaya Museum Virtual Tour have a potential impact on students in learning history material evidence of the relics of the Srivijaya kingdom (Lionar & Mulyana, 2019;Perdana et al, 2018). The potential possessed by students will develop towards a good and optimal historical learning goal if directed and have the opportunity to experience learning independently (Tauresia et al, 2020;Zeng et al, 2018). This is in line with previous study that state the benefits of digital learning resources, namely the opportunity to learn independently and reduce dependence on teacher attendance, as well as get convenience in learn every knowledge he must master (Kang & Kim, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…The large increase in the value of learning outcomes obtained by students shows that the learning resources of the Sriwijaya Museum Virtual Tour have a potential impact on students in learning history material evidence of the relics of the Srivijaya kingdom (Lionar & Mulyana, 2019;Perdana et al, 2018). The potential possessed by students will develop towards a good and optimal historical learning goal if directed and have the opportunity to experience learning independently (Tauresia et al, 2020;Zeng et al, 2018). This is in line with previous study that state the benefits of digital learning resources, namely the opportunity to learn independently and reduce dependence on teacher attendance, as well as get convenience in learn every knowledge he must master (Kang & Kim, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…Board games also have an easy-to-play way of playing and an attractive appearance, as evidenced by 94.2% of children saying how to play FRIT is easy to understand and 84.5% of children saying FRIT illustrations are engaging. Using board games in learning will make it easier for children to understand the material provided in a comfortable and fun atmosphere (Tauresia et al, 2020;Wahyuningsih & Setyadi, 2020). In addition, the board game has an interactive nature and a high level of replayability, as evidenced by 89.7% of children agreeing there is an interaction between players while playing and 90.3% of children wanting to play FRIT again.…”
Section: Discussionmentioning
confidence: 99%
“…The selection of the right learning media can increase children's interest, attention, and motivation in the teaching and learning process so that children's experiences and skills will increase (Dziob, 2020;Shalikhah, 2017;Taka, 2019). Therefore, the use of learning media that can bring a pleasant atmosphere, stimulate children's activity, and are not hindered by space and time can be the solution, and one of them is board games (Karo-Karo & Rohani, 2018;Putri & Yunianta, 2018;Tauresia et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…This type of thinking is a high-level skill that students should have (Barton and Levstik 2004;Barton, 2011). Historical thinking skills require students to take a more active role in the classroom that goes beyond the transfer of knowledge from teacher to student (Kesuma, 2020). Historical thinking involves teaching students the ability to apply procedural knowledge to investigate and interpret historical events (Seixas and Peck, 2004;Duquette, 2015).…”
Section: Introductionmentioning
confidence: 99%