1990
DOI: 10.2752/089279391787057314
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The Effects of Familiarity on Dog-Human Play

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Cited by 31 publications
(23 citation statements)
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“…In AB pairs, owners pointed on average three times more for their own dog than for the unfamiliar dog. In part, this greater frequency of pointing likely resulted from dogs' generally greater playfulness with their owner than with the unfamiliar person (Mitchell & Thompson, 1990). The lone owner who pointed more with the unfamiliar dog than with her own dog also threw the ball more often with the unfamiliar dog as he sometimes chased it; her own dog largely ignored the ball.…”
Section: Discussionmentioning
confidence: 99%
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“…In AB pairs, owners pointed on average three times more for their own dog than for the unfamiliar dog. In part, this greater frequency of pointing likely resulted from dogs' generally greater playfulness with their owner than with the unfamiliar person (Mitchell & Thompson, 1990). The lone owner who pointed more with the unfamiliar dog than with her own dog also threw the ball more often with the unfamiliar dog as he sometimes chased it; her own dog largely ignored the ball.…”
Section: Discussionmentioning
confidence: 99%
“…As with reliability for coding of points, coders settled disagreements by observation, discussion, and joint decision. Note that reliability for utterances and actions during play are presented in earlier research (Mitchell, 1987;Mitchell & Thompson, 1990, 1991.…”
Section: Methodsmentioning
confidence: 99%
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“…An additional perk was that dogs and people deceived each other in play, which Nick and I used to create a chapter (Mitchell and Thompson 1986b) in the book we eventually published on human and animal deception (Mitchell and Thompson 1986a). About dog-human play in general, we created a series of questions and offered answers about how disparate species could organize their activities in play to mutual benefit (Mitchell and Thompson 1986b, 1990, 1991, derived in part from our mutual appreciation of Bateson's (1972) ideas on social organization and Simpson's (1976) idea of projects in play. Analyzing videotapes to see if our answers worked was tedious, but the play interactions themselves were fun and funny to watch.…”
Section: Introductionmentioning
confidence: 99%