2019
DOI: 10.1016/j.ijhcs.2019.02.001
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The effects of 3D sound in a 360-degree live concert video on social presence, parasocial interaction, enjoyment, and intent of financial supportive action

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Cited by 49 publications
(52 citation statements)
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“…Also, the statistical outcomes of this study validate the proposed association among social presence and relationship quality. This result offers that an athletic association between sellers and consumers (Tajvidi et al, 2017) and an upper level of social presence (M. Shin et al, 2019) are the critical success elements of social commerce. Once consumers obtain accurate information from sellers through social commerce platforms, their level of commitment, satisfaction, and trust will increase toward those sellers, which resultantly enhances consumers' purchasing intentions.…”
Section: Discussionmentioning
confidence: 85%
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“…Also, the statistical outcomes of this study validate the proposed association among social presence and relationship quality. This result offers that an athletic association between sellers and consumers (Tajvidi et al, 2017) and an upper level of social presence (M. Shin et al, 2019) are the critical success elements of social commerce. Once consumers obtain accurate information from sellers through social commerce platforms, their level of commitment, satisfaction, and trust will increase toward those sellers, which resultantly enhances consumers' purchasing intentions.…”
Section: Discussionmentioning
confidence: 85%
“…Earlier studies have debated the significant role of social presence in developing consumers' trust (Lu et al, 2016). M. Shin et al (2019) found that 3D (three-dimensional) sound from live concerts plays a critical role in enhancing the hearers' sense of being with a recitalist (i.e., social presence). Nevertheless, it does not serve the drive in the perspective of social interaction, where users need not only to communicate with robots but also with members of the society to share information and motions.…”
Section: Introductionmentioning
confidence: 99%
“…Due to the enhanced feeling of spatial presence during VR simulations, media users might actually perceive the interaction as direct contact. Previous studies have already reported that levels of presence were associated with more intensive parasocial interactions with media characters (Jin, 2010;Liebers & Schramm, 2017;Schramm & Hartmann, 2008;Shin et al, 2019). Consequently, we believe that parasocial contact with an outgroup member will have a stronger effect if experienced through VR technology.…”
mentioning
confidence: 66%
“…Consequently, it might be necessary to enhance the parasocial interaction (Horton & Wohl, 1956) between the NPC and the player's avatar. The feeling of presence (e.g., Lombard & Ditton, 1997) has repeatedly been connected to more intense levels of parasocial interactions (Jin, 2010;Liebers & Schramm, 2017;Schramm & Hartmann, 2008;Shin, Song, Kim, & Biocca, 2019) and thus might be an adequate amplifier of the intensity of parasocial interactions. Since VR technology has been successfully introduced to the gaming market, and has been shown to facilitate spatial presence (e.g., Roettl & Terlutter, 2018), we decided to incorporate VR and spatial presence into our research design.…”
Section: Parasocial Contact Withmentioning
confidence: 99%
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