2020
DOI: 10.1088/1742-6596/1491/1/012045
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The Effectiveness of Game Based Learning on The Logic Gate Topics

Abstract: This article focuses on analyzing the effectiveness of applying Game Based Learning on Logic Gate Material to student learning outcomes. This type of research is quantitative descriptive. This study uses a one group pretest and posttest design. This study uses a one group pretest and posttest design. The treatment given in this research is the application of game based learning. Game based learning using the game “Circuit Scramble.apk. This research was conducted at the Physics Education Study Program at Lambu… Show more

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Cited by 20 publications
(13 citation statements)
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“…A Game-Based Learning (GBL) approach was used to solve the problems and make the activity more appealing and interesting by adding fun to the learning process. The GBL technique has been used for a long time and has stood out for having a positive effect on cognitive development. , GBL is unceasingly devoting attention so as to add some fun to the lessons and make them more dynamic, especially for areas of learning where the material often tends to be boring and students lose interest. , Hence, the use of GBL is a very adequate approach for solving stoichiometry problems.…”
Section: Methodsmentioning
confidence: 99%
“…A Game-Based Learning (GBL) approach was used to solve the problems and make the activity more appealing and interesting by adding fun to the learning process. The GBL technique has been used for a long time and has stood out for having a positive effect on cognitive development. , GBL is unceasingly devoting attention so as to add some fun to the lessons and make them more dynamic, especially for areas of learning where the material often tends to be boring and students lose interest. , Hence, the use of GBL is a very adequate approach for solving stoichiometry problems.…”
Section: Methodsmentioning
confidence: 99%
“…The results of these measurements are what is called learning achievement. Learning achievement is defined as the level of humanity possessed by students in accepting, rejecting, and assessing the information obtained in learning (Dewantara et al, 2020). In line with this definition, other researchers also argue that learning achievement is an achievement obtained by students in learning activities (doing assignments, tests, or exams) in the form of values or numbers obtained from evaluations (Umbara et al, 2021).…”
Section: Graph 1 Percentage Of Before and After Implementing Game Based Learning Funmentioning
confidence: 99%
“…Berbagai hasil penelitian mengenai dampak positif game diantaranya adalah Video game dapat meningkatkan motivasi dan konsentrasi siswa (P & D, 2014), bermain game juga dapat meningkatkan kreativitas pemain (Blanco-Herrera, Gentile, & Rokkum, 2019), permainan tertentu dapat meningkatkan hasil belajar siswa (Dewantara, Wati, Misbah, Mahtari, & Haryandi, 2020), selain itu bermain game juga dapat meningkatkan kemampuan pemecahan masalah bagi siswa (Granic, Lobel, & Engels, 2014). Permainan game tertentu juga dapat digunakan sebagai alat evaluasi hasil belajar siswa (Dewi, Sholikhah, Ghofur, & Soejoto, 2020).…”
Section: Pendahuluanunclassified