2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2021
DOI: 10.1109/vrw52623.2021.00170
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The Effect of the Virtual Object Size on Weight Perception Augmented with Pseudo-Haptic Feedback

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Cited by 7 publications
(4 citation statements)
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“…Moreover, previous works also showed that clearly perceivable offsets can still result in perceptions of virtual weight [33,34]. Other research contributed to a better understanding of this technique by uncovering that the size of virtual objects can have an effect on the C/D manipulation required for inducing heaviness perception [19]. A more recent approach leveraged a brain-computer interface to control the amount of real-to-virtual offset when rendering pseudo-haptic weight [49].…”
Section: Virtual Approaches To Weight Simulationmentioning
confidence: 99%
See 1 more Smart Citation
“…Moreover, previous works also showed that clearly perceivable offsets can still result in perceptions of virtual weight [33,34]. Other research contributed to a better understanding of this technique by uncovering that the size of virtual objects can have an effect on the C/D manipulation required for inducing heaviness perception [19]. A more recent approach leveraged a brain-computer interface to control the amount of real-to-virtual offset when rendering pseudo-haptic weight [49].…”
Section: Virtual Approaches To Weight Simulationmentioning
confidence: 99%
“…Furthermore, other haptic interfaces with absolute weights differing from our device could impact the thresholds and the weight illusion. Similarly, our study design included only one cube size, while previous work identified an effect different sizes can have on the C/D manipulation [19]. Further studies are needed to determine size-related influences.…”
Section: Limitationsmentioning
confidence: 99%
“…이민호는 홀로렌즈에서 오브젝트가 시선에 맞춰 따라오는 것과 사용자의 손동작을 인식 하는 것에 관해 연구하였다 [15]. 김영호는 버튼 상호작용에서 햅틱 효과를 통해 시각적인 물체의 변형을 보여주면 사용자의 몰입도가 높아진다고 연구하였다 [16]. 확장현실 콘텐츠가 활발하게 사 용되면서 확장현실 콘텐츠의 현황과 분석을 통해 발전 방향을 고찰하는 연구도 진행되고 있다 [17].…”
Section: 관련 연구unclassified
“…However, we used VR headset controllers to track the hands, which reduced immersion, and did not consider volume or speed in the implementation of virtual object weights. Kim et al [24], in a related study, showed that the effect of visual pseudo-haptic feedback occurred differently depending on the size of the virtual object. Another study by Kim et al [3] studied the multi-sensory-like haptic effect that combines the control if display ratio manipulation and electrical muscle stimulation.…”
Section: Pseudo-hapticsmentioning
confidence: 99%