2009
DOI: 10.1509/jmkg.73.2.88
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The Effect of Superstar Software on Hardware Sales in System Markets

Abstract: AND KEYWORDS AbstractSystems are composed of complementary products (e.g., video game systems are composed of the video game console and video games). Prior literature on indirect network effects argues that, in system markets, sales of the primary product (often referred to as "hardware") largely depend on the availability of complementary products (often referred to as "software").Mathematical and empirical analyses have almost exclusively operationalized software availability as software quantity. However, … Show more

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Cited by 132 publications
(176 citation statements)
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References 67 publications
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“…Tables 8 and 9 show the Top 10 3 rd party exclusive titles (in terms of quality ranking) for G7 and G6, respectively. These top games are the exclusive games that will affect the competitive positions of each platform and will sell platforms (Binken and Stremersch, 2009 -------------INSERT TABLES 8 AND 9 ABOUT HERE -------------Second, our results provide indicative evidence of the opportunities that more complex platforms offer to complementors that do specialize on the platform. However, as per our empirical results, platform complexity also makes it more difficult to obtain (multihoming) games of similar quality to those on competing systems.…”
Section: Discussionmentioning
confidence: 74%
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“…Tables 8 and 9 show the Top 10 3 rd party exclusive titles (in terms of quality ranking) for G7 and G6, respectively. These top games are the exclusive games that will affect the competitive positions of each platform and will sell platforms (Binken and Stremersch, 2009 -------------INSERT TABLES 8 AND 9 ABOUT HERE -------------Second, our results provide indicative evidence of the opportunities that more complex platforms offer to complementors that do specialize on the platform. However, as per our empirical results, platform complexity also makes it more difficult to obtain (multihoming) games of similar quality to those on competing systems.…”
Section: Discussionmentioning
confidence: 74%
“…By contrast, Lee's (2013) findings suggest that multihoming can reinforce the leading position of incumbent platforms. For smartphones, Bresnahan et al (2015) find that multihoming can be neutral with regards 5 Indirect network effects imply that complement providers tend to choose platforms with a large existing (or expected) user base (Clements andOhashi 2005, Kretschmer andClaussen 2016), while consumers join platforms with many (current or expected) high-quality complements (Binken andStremersch 2009, Cennamo 2016). Indirect network effects can also be driven by higher willingness to pay of complementors, which then creates a larger subsidy to the user side, which increases user adoption (Seamans and Zhu 2013). to the market share between Android and iOS, since apps that are more attractive and thus have many users will multihome to both platforms.…”
Section: Multihoming: the Benefits And Implicationsmentioning
confidence: 99%
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“…Some exceptions are worthwhile to note, as some standards have become locally dominant for long periods, such as Apple with artists and designers and Sony's Betamax videocassette format with broadcasters. In addition, the recent network effects literature has moved beyond considering the total number of users as the only characterization of network effects (Binken & Stremersch, 2009;Tucker, 2008).…”
Section: Network Externalities and Growth Ratesmentioning
confidence: 99%
“…Sobre a externalidade global, o consumidor considera o sistema social inteiro quando avalia a utilidade de um produto em termos de números de adotantes, enquanto sobre externalidade local, o consumidor considera a adoção em relação à sua rede social mais próxima. Pesquisas estão gradualmente considerando externalidades globais em externalidades locais (BINKEN; STREMERSCH, 2009;DELRE;JANSSEN, 2007).…”
Section: Componentes Da Difusão De Novos Produtos 2331 Externalidaunclassified