1991
DOI: 10.1016/0306-4573(91)90050-v
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The effect of subliminal help presentations on learning a text editor

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Cited by 16 publications
(12 citation statements)
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“…The first and most referred to is Wallace's text editor program [11]. In this experiment, Wallace and colleagues put forward two important findings: (1) the projected stimuli must take into account the specifications of the computer such as screen resolution and refresh rate (2) that the frequency at which subjects requested help was much lower when the requested information was projected subliminally.…”
Section: Related Workmentioning
confidence: 99%
“…The first and most referred to is Wallace's text editor program [11]. In this experiment, Wallace and colleagues put forward two important findings: (1) the projected stimuli must take into account the specifications of the computer such as screen resolution and refresh rate (2) that the frequency at which subjects requested help was much lower when the requested information was projected subliminally.…”
Section: Related Workmentioning
confidence: 99%
“…Examples of research include subliminal cueing in support of online help in a desktop-computer text-editing task application (Wallace, Flanery, & Knezek, 1991), just-in-time memory support using subliminal cues delivered in a head-mounted display (DeVaul et al, 2003), application in a tutoring system (Chalfoun & Frasson, 2011), and aid for visual search tasks (e.g., McNamara, Bailey, & Grimm, 2008;Bailey, McNamara, Sudarsanam, & Grimm, 2009).…”
Section: Introductionmentioning
confidence: 99%
“…Aside from our own pilot, we have only been able to locate one other publication of any note about subliminal task support in software. It dealt with desktop HCI and was published in 1991 (F. Layne Wallace, et al "The Effect of Subliminal Help Presentations on Learning a Text Editor, [26]). …”
Section: Cognitive Sciencementioning
confidence: 99%
“…In 1991, Wallace showed that subliminal cuing decreased reliance on online help in a desktop-computer text editing task application [26]. In essence, this was a use of subliminal cues in support of a memory task.…”
Section: Subliminal Cuing For Wearable and Mobile Applicationsmentioning
confidence: 99%