Seventh IEEE International Symposium on Wearable Computers, 2003. Proceedings.
DOI: 10.1109/iswc.2003.1241404
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The memory glasses: subliminal vs. overt memory support with imperfect information

Abstract: Wearables are frequently designed to support users engaged in complex "real world" activities, ranging

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Cited by 51 publications
(47 citation statements)
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“…In this experiment, Wallace and colleagues put forward two important findings: (1) the projected stimuli must take into account the specifications of the computer such as screen resolution and refresh rate (2) that the frequency at which subjects requested help was much lower when the requested information was projected subliminally. The Memory Glasses by [5] used wearable glasses that projects subliminal cues as a strategy for just-in time memory support. The objective was to investigate the effect of various subliminal cues (correct and misleading) on retention in a word-face learning paradigm and compare recall performance.…”
Section: Related Workmentioning
confidence: 99%
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“…In this experiment, Wallace and colleagues put forward two important findings: (1) the projected stimuli must take into account the specifications of the computer such as screen resolution and refresh rate (2) that the frequency at which subjects requested help was much lower when the requested information was projected subliminally. The Memory Glasses by [5] used wearable glasses that projects subliminal cues as a strategy for just-in time memory support. The objective was to investigate the effect of various subliminal cues (correct and misleading) on retention in a word-face learning paradigm and compare recall performance.…”
Section: Related Workmentioning
confidence: 99%
“…Complex information is broken down into pieces to gradually enable the learner to concentrate on one small part of the puzzle at a time. However, a large body of work in neuroscience and other fields lead us to believe that learning simple to complex information can be done without perception or complete awareness to the task at hand [5][6][7][8]. In fact, the existence of perceptual learning without perception has been neurologically proven and accepted [9].…”
Section: Introductionmentioning
confidence: 99%
“…Subliminal stimuli can impact users' behavior in a VE and prevent overloading them when a large amount of data needs to be explored or remembered (Riener, Kempter, Saari, & Revett, 2011;DeVaul, Pentland, & Corey, 2003). Examples of research include subliminal cueing in support of online help in a desktop-computer text-editing task application (Wallace, Flanery, & Knezek, 1991), just-in-time memory support using subliminal cues delivered in a head-mounted display (DeVaul et al, 2003), application in a tutoring system (Chalfoun & Frasson, 2011), and aid for visual search tasks (e.g., McNamara, Bailey, & Grimm, 2008;Bailey, McNamara, Sudarsanam, & Grimm, 2009).…”
Section: Introductionmentioning
confidence: 99%
“…In a slightly different context, researchers at MIT used wearable glasses to project information subliminally for what they described as 'just--in--time' memory support (DeVaul, Pentland, & Corey, 2003). Their study involved a face recognition exercise, where participants were first tasked with memorizing a set of name--face pairs.…”
Section: Enter the Computermentioning
confidence: 99%