2018
DOI: 10.17509/jsl.v2i1.12878
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The Effect of STEAM-based Learning on Students’ Concept Mastery and Creativity in Learning Light And Optics

Abstract: The integrated knowledge should be implemented to face the 21st-century era. Beside the integrated knowledge, mastery the concept and creativity also must be involved in order to enhance the quality of education. Thus, this research was aimed to investigate the effect of STEAM-Based Learning on Students’ Concept Mastery and Creativity in learning Light and Optics. The method that used was a mixed method with convergent parallel design. The population in this research was 8th-grade students in private junior hi… Show more

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Cited by 28 publications
(25 citation statements)
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“…These findings corroborate previous studies evaluating the effects of an integrated STEAM approach on learning. For instance, it has been found that STEAM pedagogies boost students' ability to conceptualize themes (Liliawati et al, 2018 ), improve the acquisition of concepts (Perignat and Katz-Buonincontro, 2019 ; Wandari et al, 2019 ; Ozkan and Topsakal, 2020 ), enhance disciplinary knowledge (Ceylan and Ozdilek, 2015 ), raise test scores (Chien and Chu, 2018 ) and benefits overall academic performance (Kim et al, 2014 ). The current study aligns with these results, finding that STEAM courses supported by Maker technology within the framework of engineering design can increase students' academic motivation and self-efficacy, thereby facilitating the acquisition of interdisciplinary knowledge.…”
Section: Discussionmentioning
confidence: 99%
“…These findings corroborate previous studies evaluating the effects of an integrated STEAM approach on learning. For instance, it has been found that STEAM pedagogies boost students' ability to conceptualize themes (Liliawati et al, 2018 ), improve the acquisition of concepts (Perignat and Katz-Buonincontro, 2019 ; Wandari et al, 2019 ; Ozkan and Topsakal, 2020 ), enhance disciplinary knowledge (Ceylan and Ozdilek, 2015 ), raise test scores (Chien and Chu, 2018 ) and benefits overall academic performance (Kim et al, 2014 ). The current study aligns with these results, finding that STEAM courses supported by Maker technology within the framework of engineering design can increase students' academic motivation and self-efficacy, thereby facilitating the acquisition of interdisciplinary knowledge.…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, the cognitive load of the students in the game group was lower than that of the control group. By using the impact of STEAM education on the students' concept acquisition and creativity in learning light and optics, Wandari (2018), Perignat and Katz-Buonincontro (2019) found that there was an obvious improvement in the students' concept acquisition and creativity [52,53].…”
Section: Learning Effectmentioning
confidence: 99%
“…Students can write down information about what is known and what is being asked in the questions. Students are said to have a good memory if all the information in the questions is rewritten when working on the questions (Wandari, et al, 2018).…”
Section: Resultsmentioning
confidence: 99%