2016
DOI: 10.22364/bjmc.2016.4.4.24
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The Effect of Lego Mindstrom Eve 3 Based Design Activities on Students’ Attitudes towards Learning Computer Programming, Self-efficacy Beliefs and Levels of Academic Achievement

Abstract: Abstract. The aim of the study was to present the effect of Lego Mindstorms Ev3 based design activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research is a pretest-posttest with control group semiexperimental study. The study group of the research consisted of 53 students attending the faculty of engineering. The experimental group was administered a teaching method with Lego Mindstorms Ev3 based design activities. On the oth… Show more

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Cited by 20 publications
(16 citation statements)
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References 19 publications
(24 reference statements)
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“…With this result, it is believed that robotics assisted programming education is an effective and successful method for learning programming. This result shows similarities to the Barker & Ansorge (2007), Çukurbaşı (2016), Garcia & Patterson-McNeill (2002), Korkmaz (2016), Lawhead et all., (2002), Özdoğru (2013) and Strawhacker & Bers (2015) research results in the literature.…”
Section: Conclusion and Suggestionssupporting
confidence: 74%
“…With this result, it is believed that robotics assisted programming education is an effective and successful method for learning programming. This result shows similarities to the Barker & Ansorge (2007), Çukurbaşı (2016), Garcia & Patterson-McNeill (2002), Korkmaz (2016), Lawhead et all., (2002), Özdoğru (2013) and Strawhacker & Bers (2015) research results in the literature.…”
Section: Conclusion and Suggestionssupporting
confidence: 74%
“…Instructional design has not been effective in programming the self-efficacy of gifted and talented students. Although it does not concentrate on gifted and talented students, similar findings have been found through the execution of the programming-based instructional designs (Davidsson et al, 2010;Korkmaz, 2016;Ortiz, Chiluiza & Valcke, 2017). It was concluded in the studies carried out by Gunbatar and Karalar (2018) and Soykan and Kabul (2018) that instructional designs increased students' programming self-efficacy.…”
Section: Discussionmentioning
confidence: 58%
“…Bastlíři bývají velmi technicky zdatní a často jsou schopni získat na svá řešení i patenty, ale nejsou profesionály a bastlení je pro ně hlavně koníčkem [11]. Jako příklad komplexních stavebnic lze uvést Lego MINDSTORMS [12][13], stavebnici Fischertechnik [14], českou stavebnici MERKUR [15] nebo pro malé děti např. SmartLab Toys [16].…”
Section: Stem Pro Hardwarové Modelyunclassified