2019
DOI: 10.1177/0269215518821714
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The effect of interactive computer play on balance and functional abilities in children with moderate cerebral palsy: a pilot randomized study

Abstract: Objectives: To investigate the feasibility and potential efficacy of a six-week interactive computer play training on balance and gross motor function in children with moderate cerebral palsy. Design: A pilot single-blinded matched randomized controlled study. Setting: Community. Participants: In total, 18 children with moderate cerebral palsy were recruited, paired according to age and severity of cerebral palsy and randomized into intervention group or control group. Intervention: The intervention gr… Show more

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Cited by 34 publications
(46 citation statements)
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“…The age range of participants was 4–18 years. The participants in one study included only Gross Motor Function Classification System (GMFCS) Level I ( 48 ), four studies included GMFCS Levels I-II ( 19 , 49 51 ), eight studies included GMFCS Levels I-III ( 52 57 ), one study included GMFCS Levels I-IV ( 41 ), and four studies included GMFCS Levels III ( 58 ) or III-IV ( 42 , 62 , 63 ). All studies measured balance using at least one instrument, and five studies used two or more instruments to assess patients' balance ( 9 , 53 56 ).…”
Section: Resultsmentioning
confidence: 99%
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“…The age range of participants was 4–18 years. The participants in one study included only Gross Motor Function Classification System (GMFCS) Level I ( 48 ), four studies included GMFCS Levels I-II ( 19 , 49 51 ), eight studies included GMFCS Levels I-III ( 52 57 ), one study included GMFCS Levels I-IV ( 41 ), and four studies included GMFCS Levels III ( 58 ) or III-IV ( 42 , 62 , 63 ). All studies measured balance using at least one instrument, and five studies used two or more instruments to assess patients' balance ( 9 , 53 56 ).…”
Section: Resultsmentioning
confidence: 99%
“…All studies measured balance using at least one instrument, and five studies used two or more instruments to assess patients' balance ( 9 , 53 56 ). Eight studies used the PBS assessment tool ( 41 , 43 , 51 53 , 55 , 57 , 59 ), five studies used the CoP Kinematics system (balance force plate) ( 19 , 41 , 48 , 50 , 53 ), three studies used the TUG ( 54 56 ), two studies used the BOTMP ( 9 , 49 ), and one study used the MABC-2 ( 58 ), FRT ( 56 ), MFRT ( 60 ), PRT ( 42 ) and DBT ( 54 ).…”
Section: Resultsmentioning
confidence: 99%
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“…Besides the commonly used platform Nintendo, the Eloton SimCycle Virtual Cycling System, Mitii, Q4 situational interactive training system, the somatosensory games on Microsoft Xbox Kinect platform, TYROMOTION GmbH, and limb A2 feedback system were also included. Four papers did not state the VRG types that children involved [31,[34][35][36]. Furthermore, seven of nine papers had one outcome indicator while three papers had two (D and E in the GMFM test) [32][33][34].…”
Section: Literature Characteristicsmentioning
confidence: 99%
“…There are many empirical studies on the intervention effect of VRGs on children's physical health, mainly covering physical activities as well as psychological and motor development [40][41][42][43][44][45][46]. On top of that, VRGs are increasingly applied in the field of sports rehabilitation, and the intervention of VRGs in special children is centered on the mobility, balance and motor development of children with autism [46][47][48][49][50][51][52][53], CP [34,36,39,54,55]and developmental coordination disorder [18,26,56,57], without many studies focusing on relevant meta-analysis. This research mainly aims to comprehensively assess the effect of VRGs and traditional therapy on the gross motor skills of children with CP.…”
Section: Meta-analysis Of the Intervention Effect Of Vrgs On Gross Motor Skills Of Children With Cpmentioning
confidence: 99%