2022
DOI: 10.3389/fpubh.2022.865474
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Effect of Virtual Reality on Balance Function in Children With Cerebral Palsy: A Systematic Review and Meta-analysis

Abstract: Virtual Reality (VR) therapy is popular in treating children with Cerebral Palsy (CP) as a new technology for rehabilitation. Nevertheless, no substantial evidence supporting VR therapy promotion has been developed to date. This study aimed to investigate the effects of VR therapy on balance in children with CP. We conducted a systematic search in PubMed and Web of Science (updated to December 30, 2021). The systematic review and meta-analysis included all randomized controlled trials that included children wi… Show more

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Cited by 11 publications
(12 citation statements)
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References 73 publications
(160 reference statements)
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“…It reflects many factors of the state of the musculoskeletal system and physical development of the specified category of children: muscle tone, degree of mobility in the joints, strength of muscle groups, body asymmetries, anthropometric features, somatotype of the child, supporting capacity of the lower limbs, condition of the vault feet, dynamic stability, pathological curvatures of the vertebral trunk, etc. Liu et al [8] claim that the application of robotics in motor functions will be a new direction of virtual reality (VR) therapy for children with cerebral palsy in the future, which we partially agree with. Despite technological progress in various fields, including medicine and pedagogy, we consider the main condition of full-fledged physical rehabilitation to be independent, conscious, purposeful and motivated performance by children of all necessary for household, educational and work adaptation of motor activities.…”
Section: Introductionsupporting
confidence: 81%
“…It reflects many factors of the state of the musculoskeletal system and physical development of the specified category of children: muscle tone, degree of mobility in the joints, strength of muscle groups, body asymmetries, anthropometric features, somatotype of the child, supporting capacity of the lower limbs, condition of the vault feet, dynamic stability, pathological curvatures of the vertebral trunk, etc. Liu et al [8] claim that the application of robotics in motor functions will be a new direction of virtual reality (VR) therapy for children with cerebral palsy in the future, which we partially agree with. Despite technological progress in various fields, including medicine and pedagogy, we consider the main condition of full-fledged physical rehabilitation to be independent, conscious, purposeful and motivated performance by children of all necessary for household, educational and work adaptation of motor activities.…”
Section: Introductionsupporting
confidence: 81%
“…The strength of this systematic review is the methodological design, in which the construction of a conceptual model is methodologically focused on the study of the mechanisms of physical exercise ( 63 ). First, we propose a “conceptual model of physical exercise interventions for the cognitive performance of patients with AD.” Second, the present study focused on different types of physical exercise, including the intensity, duration, and categories of exercise.…”
Section: Discussionmentioning
confidence: 99%
“…Rehabilitating motor-impaired patients aims at promoting effective motor learning [40], a task often hindered by the challenges of intensive training and motivation diminished by low self-efficacy. VR offers a solution, proving effective across conditions including cerebral palsy [53,58,67], Parkinson's [47,66,81], stroke [17,19,35,38,72,75], and injuries [55,65,78].…”
Section: Vr For Rehabilitationmentioning
confidence: 99%