2020
DOI: 10.1080/09588221.2020.1854311
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The effect of Google Expeditions virtual reality on EFL learners’ willingness to communicate and oral proficiency

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Cited by 59 publications
(45 citation statements)
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References 61 publications
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“…For VR tools, several studies used VR tools developed by Google such as Google Expedition [27,57,58], Google Earth [29] and Tour Creator [30,59]. It comprised 360-degree images that enabled users to have closer look at the view.…”
Section: Technical Tools For Ar/vr-ellmentioning
confidence: 99%
“…For VR tools, several studies used VR tools developed by Google such as Google Expedition [27,57,58], Google Earth [29] and Tour Creator [30,59]. It comprised 360-degree images that enabled users to have closer look at the view.…”
Section: Technical Tools For Ar/vr-ellmentioning
confidence: 99%
“…The findings from the questionnaire revealed no difference between the experimental group and control group in terms of VR’s impacts on WTC in English. This finding failed to align with Ebadi and Ebadijalal (2020), who reported improvements in students’ WTC when they used Google Expedition, a virtual tour app, during an intervention. Students in Ebadi and Ebadijalal’s (2020) study were allowed to find further information and present the museum along with the app during their presentation.…”
Section: Discussionmentioning
confidence: 75%
“…[8,9]. Through these activities, VR offers learners with more opportunities for social interaction and collaborative learning [8,10].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Various VR technologies have been used by researchers, for example, Second Life, OpenSimulator, VR 360 videos, Google Cardboard, Google Expeditions, Google Earth, platforms based on the cloud, hybrid virtual environments that encompass short video clips featuring virtual world avatars, or the Google Street View virtual environment for exploring culture learning, etc. [4,[8][9][10][11][12][13]. To Ma and Zheng [14], VR systems can be categorized into three types: immersive VR, semi-immersive VR, and non-immersive VR (p. 170).…”
Section: Literature Reviewmentioning
confidence: 99%