Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300584
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The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance

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Cited by 61 publications
(47 citation statements)
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“…The experiments were very heterogeneous regarding the number of participants tested, ranging from a minimum of 14 (Robert et al, 2016) to a maximum of 234 (Roettl and Terlutter, 2018). With the exception of a few studies (Munafo et al, 2017;Juan et al, 2018;Melo et al, 2018;Al Zayer et al, 2019), the other studies did not report a balance between male and female participants. Such imbalance may undermine the validity of these studies regarding the reported gender differences.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…The experiments were very heterogeneous regarding the number of participants tested, ranging from a minimum of 14 (Robert et al, 2016) to a maximum of 234 (Roettl and Terlutter, 2018). With the exception of a few studies (Munafo et al, 2017;Juan et al, 2018;Melo et al, 2018;Al Zayer et al, 2019), the other studies did not report a balance between male and female participants. Such imbalance may undermine the validity of these studies regarding the reported gender differences.…”
Section: Resultsmentioning
confidence: 99%
“…An overview of these studies, their methodologies, and their findings are reported in Table 1 . Two of the included studies were published in 2016 (Allen et al, 2016 ; Robert et al, 2016 ), three in 2017 (Cárdenas-Delgado et al, 2017 ; Munafo et al, 2017 ; Wilson and Kinsela, 2017 ), eight in 2018 (An et al, 2018 ; Juan et al, 2018 ; Khashe et al, 2018 ; Melo et al, 2018 ; Mousas et al, 2018 ; Rangelova and Marsden, 2018 ; Roettl and Terlutter, 2018 ; Scheibler and Rodrigues, 2018 ), eight in 2019 (Al Zayer et al, 2019 ; Bracq et al, 2019 ; Chang et al, 2019 ; Clifton and Palmisano, 2019 ; Liang et al, 2019 ; Moroz et al, 2019 ; Narciso et al, 2019 ; Shafer et al, 2019 ), and one in 2020 (Curry et al, 2020 ).…”
Section: Resultsmentioning
confidence: 99%
“…The task consists in an exploration game where players must collect as many coins as possible within a large virtual maze over a period of time. Coins are placed in such a way that it constantly pushes the player to move forward 1 . Lastly, each participant plays a level for a total of 8 minutes.…”
Section: The Gamementioning
confidence: 99%
“…Although a wide variety of research has been conducted on this topic, no specific explanation currently exists on what exactly contributes to this phenomena. The most popular theory includes the visual-vestibular conflict [8] and visually-induced self-motion illusion [1]. However, the literature often presents conflicting results when it comes to pin-pointing the exact causes of cybersickness.…”
Section: Introductionmentioning
confidence: 99%
“…Most of them use extradiegetic UIs. Their design choices differ from each other in (1) the means of presentation, for example using floating headup-displays [9,12,23], world-referenced UIs [14,18,24,29,[34][35][36] or UIs attached to the body [43], (2) the means of interaction, mainly by using VR-controllers [18,23,24,29,35], gamepads [2,9,14], answering orally [12] or using free-hand interaction via Leap Motion gesture-based inputs [32,34,36,43], and (3) other design choices like presenting single or multi-questions at once, answering via Likert-scales [29,[34][35][36]], text-based buttons [23] or sliders [2,9,14,18].…”
Section: Vr Questionnairesmentioning
confidence: 99%