2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2020
DOI: 10.1109/vrw50115.2020.00248
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Exploring Blink-Rate Behaviors for Cybersickness Detection in VR

Abstract: Cybersickness continues to be one of the main barriers for mainstream adoption of Virtual Reality (VR). Despite the wealth of research available on this topic, it is still an unsolved problem. This paper explores the potential influence of cybersickness over the course of a VR experience on player Blink-Rate. This investigation was conducted on the same VR task with two diverging control schemes with a low or high risk of inducing cybersickness. A total of 34 participant data was collected from two separate pl… Show more

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Cited by 6 publications
(5 citation statements)
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“…Results are observed between two diverging groups, where one group consists solely of sessions where individuals reported to be cybersick while the other consists of sessions where individuals reported no cybersickness influence. This paper is an extension study of previous work by the authors [Lopes et al 2020].…”
mentioning
confidence: 70%
“…Results are observed between two diverging groups, where one group consists solely of sessions where individuals reported to be cybersick while the other consists of sessions where individuals reported no cybersickness influence. This paper is an extension study of previous work by the authors [Lopes et al 2020].…”
mentioning
confidence: 70%
“…The results suggest that the supine pose triggers more severe symptoms than the seated pose, even in the experienced VR user case. Tian et al (2020a) evaluated the factors of virtual vertical axis orientation and game types on cybersickness in supine posture. Results reveal that aligning the virtual and the real-world coordinate systems is effective in mitigating VR sickness in the supine posture, especially for games with acceleration.…”
Section: Posturementioning
confidence: 99%
“…According to Gallagher and Ferrè, cybersickness influences psycho-physiological variables that can be measured with ECG (Electrocardiography, heart), EDA (Electrodermal activity, skin), or EEG (Electroencephalography, brain). Blink rate increase with exposure time and cybersickness (Lopes et al 2020). Therefore, we can also add to Gallagher and Ferrè's (2018) list the incidences on the visual system.…”
Section: Cybersickness Occurrencementioning
confidence: 99%