2018
DOI: 10.4018/ijvar.2018010101
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The Effect of Augmented and Virtual Reality Interfaces in the Creative Design Process

Abstract: The aim of the article is to investigate how virtual reality (VR) and augmented reality (AR) interfaces affect the creative design process in design education. The article focuses on how technology traits affect the creative design process. 10 subjects were selected and their design process was analyzed using protocol analysis. The results of the study indicate that epistemic action reduces cognitive load, thereby reducing fixation in the design process and enhancing the creative design process.

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Cited by 19 publications
(18 citation statements)
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“…In addition to this, except for the National University of Singapore (Singapore) and the Technical University of Munich (Germany), which published their first articles on this topic in 2006, and the National Cheng Kung University (Taiwan), in 2009, the rest of the institutions in this ranking made their first contribution in the last decade. This confirms the evolution of this research area, since numerous institutions have joined the contribution of publications on the development of this technology and its link with teaching and learning in the university context [32,113,114].…”
Section: Productivity Of Authors Institutions and Countriessupporting
confidence: 71%
“…In addition to this, except for the National University of Singapore (Singapore) and the Technical University of Munich (Germany), which published their first articles on this topic in 2006, and the National Cheng Kung University (Taiwan), in 2009, the rest of the institutions in this ranking made their first contribution in the last decade. This confirms the evolution of this research area, since numerous institutions have joined the contribution of publications on the development of this technology and its link with teaching and learning in the university context [32,113,114].…”
Section: Productivity Of Authors Institutions and Countriessupporting
confidence: 71%
“…A number of studies have explored desktop AR solutions for a variety of uses including education, medicine, and design education (Burke et al 2010;Chandrasekera &Yoon 2014;Juanesetal.2014), few attempts have been made to explore the possibilities of using AR in architecture and interior design education. A desktop AR system uses a webcam, a desktop or laptop computer, and afiducial marker.…”
Section: The Effectiveness Of Augmented Reality Technology (Ar) In Rementioning
confidence: 99%
“…Through the implementation of the FC, and FC-E-POGIL pedagogies, the partner campuses will tailor to the various learning styles to these unique gateways STEM courses. According to the VARK (visual, aural, reading, and writing, kinesthetic) learning style inventory, both pedagogies engage multiple learning styles to increase the engagement of each student [20], [21].…”
Section: Methodsmentioning
confidence: 99%