2011
DOI: 10.1016/j.compedu.2011.06.001
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The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level

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Cited by 89 publications
(62 citation statements)
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“…Moreover, studies of technology-rich environments indicate that the general effects of technology on student motivation and attitudes towards learning may be greater than previously thought (Hainey, Connolly, Stansfield, & Boyle, 2011;Kulik, 2002).While the availability of new technologies such as the Internet and web technologies are clearly having an effect on teaching and learning activities, the use of technology and its integration into the processes of education is dependent upon the use of this technology by the teacher. Studies emphasize that the teacher is the central figure in decisions as to whether or not to use technology, since its integration into the classroom is affected by teacher's attitudes, perceptions, and technical knowledge (Angeli & Valanides, 2009;Mishra & Koehler, 2006;Rohaan, Taconis, Wim & Jochems, 2010).…”
Section: Editor: Elsje Scottmentioning
confidence: 91%
“…Moreover, studies of technology-rich environments indicate that the general effects of technology on student motivation and attitudes towards learning may be greater than previously thought (Hainey, Connolly, Stansfield, & Boyle, 2011;Kulik, 2002).While the availability of new technologies such as the Internet and web technologies are clearly having an effect on teaching and learning activities, the use of technology and its integration into the processes of education is dependent upon the use of this technology by the teacher. Studies emphasize that the teacher is the central figure in decisions as to whether or not to use technology, since its integration into the classroom is affected by teacher's attitudes, perceptions, and technical knowledge (Angeli & Valanides, 2009;Mishra & Koehler, 2006;Rohaan, Taconis, Wim & Jochems, 2010).…”
Section: Editor: Elsje Scottmentioning
confidence: 91%
“…In this study, the difficulty levels of a game from the most minimal level until the maximum level had motivated students to continually play the games. The level of difficulties had stimulated the students" desire to overcome obstacles to reach the game"s highest level, to earn a reward and lastly, to win the game [14].…”
Section: Such As During Christmas the Game Has Updates It Means Fomentioning
confidence: 99%
“…An outcome is the result of responses by students during game play. However, the outcome is uncertain until an action has taken place during a game play [14]. For example "a sniper must be accurate when shooting somebody from a long distance; for example, if two doors opened slightly ajar, it is a skill to straight away shoot if an enemy walked through one of the doors."…”
Section: Such As During Christmas the Game Has Updates It Means Fomentioning
confidence: 99%
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