2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games) 2015
DOI: 10.1109/vs-games.2015.7295788
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The Development of TASTER, a Cognitive Training Game Using Human-Centered Design, Tailored for Children with Global and Specific Cognitive Impairments

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Cited by 7 publications
(10 citation statements)
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“…Children generally preferred using simple touch gestures and on-screen buttons to control games, although some children preferred using a keyboard ( Figure 6). Less variation was apparent when asked about the platform on which children preferred to play games, with all but one child preferring to play games on a handheld tablet (see also Robb et al, 2015). When asked what they enjoyed about their favourite game, the most popular answer was that the game was easy to play.…”
Section: Resultsmentioning
confidence: 99%
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“…Children generally preferred using simple touch gestures and on-screen buttons to control games, although some children preferred using a keyboard ( Figure 6). Less variation was apparent when asked about the platform on which children preferred to play games, with all but one child preferring to play games on a handheld tablet (see also Robb et al, 2015). When asked what they enjoyed about their favourite game, the most popular answer was that the game was easy to play.…”
Section: Resultsmentioning
confidence: 99%
“…Results from the questionnaire administered to children after playing the first version of the prototype game showed that the core gameplay involved in playing the game was both understood and enjoyed by children. All but one child played the first version of the game for 30 minutes before answering the questionnaire; the remaining child only played the game for 5 minutes (see also Robb et al, 2015).…”
Section: Resultsmentioning
confidence: 99%
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“…Tujuan pembuatan game ini adalah membuat game 3 dimensi menjelajah Puncak Mahameru dengan penentuan jalur pendakian terbaik menggunakan algoritma A* agar semua orang yang ingin mendaki bisa memiliki gambaran [6]…”
Section: Pendahuluanunclassified
“…In such computerized cognitive training (CCT), trainees use a computer or touchscreen device to complete tasks which are designed to engage the target cognitive skills. For example, trainees may be required to categorize objects according to their color, then be asked to switch to categorizing the same objects in terms of their shape ( 11 ). This would—it is claimed—improve the trainees' ability to switch between different cognitive tasks, which is an example of an executive function ability ( 1 ).…”
Section: Introductionmentioning
confidence: 99%