2018
DOI: 10.31328/jointecs.v3i3.821
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Penerapan Algoritma A* Untuk Penentuan Jalur Pendakian Terbaik Pada Game Petualangan 3D

Abstract: Climbing mountain is the most challenging activity. However, not all people could climb the mountains. It is due to the bustle of daily activity with the full schedule or the fright of the difficult terrain to be climbed. In this research, the researchers create the adventure game to traces the Mahameru Peak depicting the process to reach the top with the correct route and describe the challenges available when the climbers heading to Mahameru Peak. The algorithm utilised is the A* Algorithm which is implement… Show more

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