2018
DOI: 10.24042/ajpm.v9i2.3402
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The Development of MOSIRI (Geometry Transformation Module) for High School Students

Abstract: Geometry transformation is one of the mathematics learning materials that are very closely related to everyday life but has many formulas that make it difficult for students, especially high school students to understand it. Seeing the importance of geometric transformation and difficulties experienced by students, the development of a geometry transformation module was carried out which was able to eliminate difficulties in studying and understanding the geometric transformation. This research is development … Show more

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Cited by 5 publications
(5 citation statements)
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“…Educators emphasize the value of game-based learning, particularly in attaining educational objectives, enhancing learning outcomes, and cultivating students' aptitudes. The educators elucidated that the significance of game-based learning resides in allowing youngsters to ascertain the underlying significance of the game independently (Astuti et al, 2023;Sugianto, Syaifuddin et al, 2022). Many educators employ game-based approaches to elicit student outcomes, particularly by utilizing games that foster enjoyment, emotional expression, skill development, and safety (Fikri et al, 2023;Sousa, 2021).…”
Section: Resultsmentioning
confidence: 99%
“…Educators emphasize the value of game-based learning, particularly in attaining educational objectives, enhancing learning outcomes, and cultivating students' aptitudes. The educators elucidated that the significance of game-based learning resides in allowing youngsters to ascertain the underlying significance of the game independently (Astuti et al, 2023;Sugianto, Syaifuddin et al, 2022). Many educators employ game-based approaches to elicit student outcomes, particularly by utilizing games that foster enjoyment, emotional expression, skill development, and safety (Fikri et al, 2023;Sousa, 2021).…”
Section: Resultsmentioning
confidence: 99%
“…Metode penelitian ini adalah research and development atau RnD dengan menggunakan model penelitian yaitu model 4-D yang dibatasi menjadi 3-D yang dikemukakan oleh (Andeswari et al, 2021;Chalsum et al, 2023;Sugianto et al, 2022). Penelitian ini dilakukan di SDN 195 Palembang.…”
Section: Metodeunclassified
“…Mahasiswa perlu memiliki kemampuan yang lebih luas daripada sekadar menguasai materi pelajaran. Mahasiswa juga harus memiliki kemampuan 6C (Communication, Collaboration, Critical Thinking, Creativity, Compassion, and Computational Thinking) yang menjadi kebutuhan penting dalam menghadapi perubahan sosial, ekonomi, dan teknologi yang cepat (Kembara et al, 2022;Sugianto et al, 2022;Zakwandi & Istiyono, 2023).…”
Section: Pendahuluanunclassified