2020
DOI: 10.26858/est.v6i1.12351
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The Development of Learning Media of Pakakala Boardgame

Abstract: The purpose of this study is to develop a learning media in the form of boardgame Learning Media (Optional Board and Career Cards) to improve students’ career knowledge in a fun, interactive and active learning under. This research uses Research and Development Method, with The phases in this research consist of; (1) product analysis, (2) developing products, (3) validation and revision, (4) play-trials and final products. Data collection techniques using interviews and questionnaires. Feasibility check and as… Show more

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Cited by 5 publications
(4 citation statements)
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References 7 publications
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“…An exciting and fun learning process is essential for teachers to build; therefore, it is the teacher's obligation to design fun learning according to student needs (Hasan, Zainal, and Suhadjerah, 2020). Moreover, amid the current spread of the Covid-19 virus, teaching and learning activities cannot be carried out in schools but are transferred to an online system to encourage teachers to use technology in education increasingly.…”
Section: Discussionmentioning
confidence: 99%
“…An exciting and fun learning process is essential for teachers to build; therefore, it is the teacher's obligation to design fun learning according to student needs (Hasan, Zainal, and Suhadjerah, 2020). Moreover, amid the current spread of the Covid-19 virus, teaching and learning activities cannot be carried out in schools but are transferred to an online system to encourage teachers to use technology in education increasingly.…”
Section: Discussionmentioning
confidence: 99%
“…Untuk menghasil kan lulusan pada era digital perlu membutuh kan adaptasi pada kegiatan pembelajaran dengan cara pengembangan berpikir kritis, inovatif dan kreatif. Kegiatan belajar yang bernuansa bagus, menyenangkan dan menarik adalah sebuah guru untuk mengetahui bagaimana merencanakan proses belajar yang tepat dengan karakteristik siswa (Hasan et al, 2020).…”
Section: Pendahuluanunclassified
“…Upaya untuk menghasilkan lulusan yang dapat beradaptasi pada era digital memerlukan proses pembelajaran yang mengembangkan keterampilan berpikir kritis, kreatif, dan inovatif. Proses pembelajaran yang menarik dan menyenangkan merupakan hal yang penting untuk dibangun, oleh karena itu sudah menjadi kewajiban guru untuk dapat merancang pembelajaran yang menyenangkan sesuai kebutuhan siswa (Hasan et al, 2020). Terlebih lagi di tengah situasi saat ini dengan menyebarnya virus Covid-19 membuat kegiatan belajar mengajar tidak dapat dilakukan di sekolah melainkan dialihkan dengan sistem daring sehingga semakin mendorong guru untuk mampu menggunakan teknologi dalam mengajar.…”
Section: Pendahuluanunclassified