2011
DOI: 10.1587/elex.8.1064
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The design of a texture mapping unit with effective MIP-map level selection for real-time ray tracing

Abstract: Abstract:We propose effective texture-mapping hardware for realtime ray tracing. Therefore, we introduce a novel method to select the MIP-map level of texture images, which requires only the total length of the intersected ray and the pre-calculated value. The proposed architecture can support the texture MIP-mapping by integrating simple hardware logic in existing ray-tracing hardware.

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Cited by 2 publications
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