2021
DOI: 10.3389/feduc.2021.635278
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The Design of a Gamified Responsible Use of Social Media

Abstract: Social media is part of almost everyone's daily life. Its networking facilities redefines the way people connect and interact with each other. However, social media is reported being misused in different ways, especially the millennials. There is a need to elevate the teens' level of empowerment on the responsible use of social media. Other technological innovations like augmented reality (AR) and digital gamification provides pedagogical benefits. Digital gamification in the classroom is a teaching strategy t… Show more

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Cited by 9 publications
(3 citation statements)
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“…The game mechanics of the developed educational mobile app is anchored on the mechanism used in the study on the gamified responsible use of social media [15]. It is in the form of a learning trail.…”
Section: Learning Trailmentioning
confidence: 99%
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“…The game mechanics of the developed educational mobile app is anchored on the mechanism used in the study on the gamified responsible use of social media [15]. It is in the form of a learning trail.…”
Section: Learning Trailmentioning
confidence: 99%
“…Nevertheless, a mobile app is most notably used as learning media for innovation in specific classes, from the hard sciences to general education courses. For example, courses like computer programming [14], ethics on the use of social media [15], and many more. Consequently, many mobile apps utilize artificial intelligence, specifically augmented reality (AR).…”
Section: Introductionmentioning
confidence: 99%
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