2016
DOI: 10.1007/s10956-016-9620-x
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The (De-)evolution of Evolution Games: A Content Analysis of the Representation of Evolution Through Natural Selection in Digital Games

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Cited by 4 publications
(2 citation statements)
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“…Rather such commercial video games could serve as objects of reflection in formal educational settings, for instance, by having teachers moderating student discussions on games’ goals, content, and appropriateness for school teaching. Considering that teachers with gaming experience and technological competence can facilitate successful integrations of commercial video games ( van Eck, 2009 ), other commercial video games could be used in similar ways to teach evolution ( Leith et al, 2016 ), history ( Schrier, 2014 ), or other topics of formal education. While commercial video games are not frequently used in high school teaching to teach twenty-first century skills ( Qian and Clark, 2016 ), more such integrations could allow to foster students’ reflection processes or related critical thinking skills.…”
Section: Discussionmentioning
confidence: 99%
“…Rather such commercial video games could serve as objects of reflection in formal educational settings, for instance, by having teachers moderating student discussions on games’ goals, content, and appropriateness for school teaching. Considering that teachers with gaming experience and technological competence can facilitate successful integrations of commercial video games ( van Eck, 2009 ), other commercial video games could be used in similar ways to teach evolution ( Leith et al, 2016 ), history ( Schrier, 2014 ), or other topics of formal education. While commercial video games are not frequently used in high school teaching to teach twenty-first century skills ( Qian and Clark, 2016 ), more such integrations could allow to foster students’ reflection processes or related critical thinking skills.…”
Section: Discussionmentioning
confidence: 99%
“…In fewer than eight years, June 2008 to 2016, the Apple App Store went from non-existence to providing 80,000 educational apps (Apple, 2016; Rao, 2012). Only a small variety of video games in specific topics have been examined (DaCosta et al 2015; Hainey, 2016; Leith et al , 2016; Nebel et al , 2016); some video games designed to be modified such as Minecraft (Nebel et al , 2016) have offered opportunities for research that are not available through conventional games. For specific disciplines, the instructional designer must depend on personal investigation and collaboration with subject matter experts to determine effectiveness.…”
Section: Games For Instructionmentioning
confidence: 99%