Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play 2020
DOI: 10.1145/3383668.3419859
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Cited by 2 publications
(2 citation statements)
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“…Hybrid Embroidery Games by Lee and Albaugh presented textile-based game systems, similarly enabling playful interaction with fabrication devices, while further highlighting social experiences [52]. Grasse and Melcer developed "Generation", a game that requires players to fabricate and assemble components to progress [36]. Notably, the elements are 3D-printed during the game, and they are digitized using a tablet [36], creating a constellation resembling a hybrid board game.…”
Section: Craft and Fabrication Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…Hybrid Embroidery Games by Lee and Albaugh presented textile-based game systems, similarly enabling playful interaction with fabrication devices, while further highlighting social experiences [52]. Grasse and Melcer developed "Generation", a game that requires players to fabricate and assemble components to progress [36]. Notably, the elements are 3D-printed during the game, and they are digitized using a tablet [36], creating a constellation resembling a hybrid board game.…”
Section: Craft and Fabrication Gamesmentioning
confidence: 99%
“…Grasse and Melcer developed "Generation", a game that requires players to fabricate and assemble components to progress [36]. Notably, the elements are 3D-printed during the game, and they are digitized using a tablet [36], creating a constellation resembling a hybrid board game. "Threadsteading" by Albaugh et al presented a hybrid board game played using an embroidery machine [4].…”
Section: Craft and Fabrication Gamesmentioning
confidence: 99%