Proceedings of the 3rd Innovations in Theoretical Computer Science Conference 2012
DOI: 10.1145/2090236.2090242
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The curse of simultaneity

Abstract: Typical models of strategic interactions in computer science use simultaneous move games. However, in applications simultaneity is often hard or impossible to achieve. In this paper, we study the robustness of the Nash Equilibrium when the assumption of simultaneity is dropped. In particular we propose studying the sequential price of anarchy: the quality of outcomes of sequential versions of games whose simultaneous counterparts are prototypical in algorithmic game theory. We study different classes of games … Show more

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Cited by 49 publications
(35 citation statements)
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“…These instances explore the fact that players move simultaneously when represented in normal form. When sequentiality [25] is considered, Rodrigues and Xavier [19] prove that the PoA for Metric Capacitated FLG has a bound of Θ(2 k ).…”
Section: Theorem 20 (Pne For the Metric Capacitated Flg-fc) All Instmentioning
confidence: 99%
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“…These instances explore the fact that players move simultaneously when represented in normal form. When sequentiality [25] is considered, Rodrigues and Xavier [19] prove that the PoA for Metric Capacitated FLG has a bound of Θ(2 k ).…”
Section: Theorem 20 (Pne For the Metric Capacitated Flg-fc) All Instmentioning
confidence: 99%
“…For facility location games, and specially for the capacitated version, it is useful to consider what changes when these games are sequential [25]. To analyze these scenarios, the concept of Subgame Perfect Equilibrium (SPE) is used instead of PNE.…”
Section: Theorem 20 (Pne For the Metric Capacitated Flg-fc) All Instmentioning
confidence: 99%
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“…We study the corresponding sequential price of anarchy of the game, denoted SPoA, which is the costratio of the worst subgame-perfect equilibrium to the optimal makespan, that is: Definition 2.1 (Sequential price of anarchy [11]). …”
Section: Notationmentioning
confidence: 99%
“…Consequently, a new line of algorithmic research has been initiated recently, which studies sequential versions of games whose simultaneous counterparts are well-studied. Specifically, in their paper [11], Leme et al define the notion of sequential price of anarchy (SPoA) and analyze it in games of Machine Cost Sharing, of Unrelated Machine Scheduling, and of Consensus and Cut. As in our model, in all of their settings the agents are indexed by their "order of arrival" and they choose their actions sequentially, knowing only the choices made by their predecessors.…”
Section: Introductionmentioning
confidence: 99%