2021
DOI: 10.1109/jbhi.2020.3047836
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The Current Research of Combining Multi-Modal Brain-Computer Interfaces With Virtual Reality

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Cited by 21 publications
(10 citation statements)
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“…Augmented and virtual reality (AR/VR) —While these technologies are quickly improving, input in AR/VR is still far from perfect. Therefore, active BCIs have some chances to compete, either as a general-purpose AR/VR input mean or in connection with BCI games and BCI art (Putze, 2019 ; Cattan et al, 2020 ; Paszkiel, 2020 ; Wen et al, 2021 ). Noticeably, NextMind, the company that provided their BCI for the above-mentioned Mercedes car (Rosso, 2021 ), was recently purchased by an AR developer (Heath, 2022 ).…”
Section: Applicationsmentioning
confidence: 99%
See 1 more Smart Citation
“…Augmented and virtual reality (AR/VR) —While these technologies are quickly improving, input in AR/VR is still far from perfect. Therefore, active BCIs have some chances to compete, either as a general-purpose AR/VR input mean or in connection with BCI games and BCI art (Putze, 2019 ; Cattan et al, 2020 ; Paszkiel, 2020 ; Wen et al, 2021 ). Noticeably, NextMind, the company that provided their BCI for the above-mentioned Mercedes car (Rosso, 2021 ), was recently purchased by an AR developer (Heath, 2022 ).…”
Section: Applicationsmentioning
confidence: 99%
“…Further development of transfer learning (e.g., Zanini et al, 2017 ; Fahimi et al, 2019 ; Dehghani et al, 2021 ) and more recent meta-learning (Li et al, 2021 ; Bhosale et al, 2022 ; Wei et al, 2022 ) approaches make possible applying a classifier trained on large multisubject datasets to the data from new users. Additional opportunities can be found in combining different BCI modalities and creating hybrid systems based on joint use of a BCI and other input devices (Wen et al, 2021 ).…”
Section: Perspectivesmentioning
confidence: 99%
“…Moreover, when applied in a real-world environment, the users would need to shift their visual attention back and forth between the stimulus presentation on a monitor and their normal visual field. Recently, affordable virtual reality (VR) and augmented reality (AR) head mounted displays (HMDs), enable the integration of SSVEP BCIs with AR/VR and has gained increased attention [8]- [11]. Furthermore, the minimal setup time and portability of EEG systems make the AR/VRbased BCIs a promising approach to move BCIs out of research lab settings and realize practical real-world applications.…”
Section: Introduction Electroencephalography Based Brain Computer Interfacesmentioning
confidence: 99%
“…The BCI represents a communication pathway between the brain and a computer device using a variety of biosensors that gather and interpret the signals from body and mind to enable neural controls over computer functions. The BCI has been used in a wide variety of applications, including rehabilitation, robotics, entertainment, and virtual reality [3][4][5][6]. No longer seen as a purely assistive technology, BCI has been gaining interest as a noninvasive physiological observation mechanism applicable to health care and education settings [7].…”
Section: Introductionmentioning
confidence: 99%