We usually look at an object when we are going to manipulate it. Thus, eye tracking can be used to communicate intended actions. An effective human-machine interface, however, should be able to differentiate intentional and spontaneous eye movements. We report an electroencephalogram (EEG) marker that differentiates gaze fixations used for control from spontaneous fixations involved in visual exploration. Eight healthy participants played a game with their eye movements only. Their gaze-synchronized EEG data (fixation-related potentials, FRPs) were collected during game's control-on and control-off conditions. A slow negative wave with a maximum in the parietooccipital region was present in each participant's averaged FRPs in the control-on conditions and was absent or had much lower amplitude in the control-off condition. This wave was similar but not identical to stimulus-preceding negativity, a slow negative wave that can be observed during feedback expectation. Classification of intentional vs. spontaneous fixations was based on amplitude features from 13 EEG channels using 300 ms length segments free from electrooculogram contamination (200–500 ms relative to the fixation onset). For the first fixations in the fixation triplets required to make moves in the game, classified against control-off data, a committee of greedy classifiers provided 0.90 ± 0.07 specificity and 0.38 ± 0.14 sensitivity. Similar (slightly lower) results were obtained for the shrinkage Linear Discriminate Analysis (LDA) classifier. The second and third fixations in the triplets were classified at lower rate. We expect that, with improved feature sets and classifiers, a hybrid dwell-based Eye-Brain-Computer Interface (EBCI) can be built using the FRP difference between the intended and spontaneous fixations. If this direction of BCI development will be successful, such a multimodal interface may improve the fluency of interaction and can possibly become the basis for a new input device for paralyzed and healthy users, the EBCI “Wish Mouse.”
Abstract. The early detection Alzheimer's disease (AD) is an important challenge. In this paper, we propose a novel method for early detection of AD using electroencephalographic (EEG) recordings: first a blind source separation algorithm is applied to extract the most significant spatio-temporal components; these components are subsequently wavelet transformed; the resulting timefrequency representation is approximated by sparse "bump modeling"; finally, reliable and discriminant features are selected by orthogonal forward regression and the random probe method. These features are fed to a simple neural network classifier. The method was applied to EEG recorded in patients with Mild Cognitive Impairment (MCI) who later developed AD, and in age-matched controls. This method leads to a substantially improved performance (93% correctly classified, with improved sensitivity and specificity) over classification results previously published on the same set of data. The method is expected to be applicable to a wide variety of EEG classification problems.
Averaging (in statistical terms, estimation of the location of data) is one of the most commonly used procedures in neuroscience and the basic procedure for obtaining event-related potentials (ERP). Only the arithmetic mean is routinely used in the current practice of ERP research, though its sensitivity to outliers is wellknown. Weighted averaging is sometimes used as a more robust procedure, however, it can be not sufficiently appropriate when the signal is nonstationary within a trial.Trimmed estimators provide an alternative way to average data. In this paper, a number of such location estimators (trimmed mean, Winsorized mean and recently introduced trimmed L-mean) are reviewed, as well as arithmetic mean and median.A new robust location estimator tanh, which allows the data-dependent optimization, is proposed for averaging of small number of trials. The possibilities to improve signal-to-noise ratio (SNR) of averaged waveforms using trimmed location estimators are demonstrated for epochs randomly drawn from a set of real auditory evoked potential data.
Brain-computer interfaces (BCIs) are tools for controlling computers and other devices without using muscular activity, employing user-controlled variations in signals recorded from the user’s brain. One of the most efficient noninvasive BCIs is based on the P300 wave of the brain’s response to stimuli and is therefore referred to as the P300 BCI. Many modifications of this BCI have been proposed to further improve the BCI’s characteristics or to better adapt the BCI to various applications. However, in the original P300 BCI and in all of its modifications, the spatial positions of stimuli were fixed relative to each other, which can impose constraints on designing applications controlled by this BCI. We designed and tested a P300 BCI with stimuli presented on objects that were freely moving on a screen at a speed of 5.4°/s. Healthy participants practiced a game-like task with this BCI in either single-trial or triple-trial mode within four sessions. At each step, the participants were required to select one of nine moving objects. The mean online accuracy of BCI-based selection was 81% in the triple-trial mode and 65% in the single-trial mode. A relatively high P300 amplitude was observed in response to targets in most participants. Self-rated interest in the task was high and stable over the four sessions (the medians in the 1st/4th sessions were 79/84% and 76/71% in the groups practicing in the single-trial and triple-trial modes, respectively). We conclude that the movement of stimulus positions relative to each other may not prevent the efficient use of the P300 BCI by people controlling their gaze, e.g., in robotic devices and in video games.
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