2010
DOI: 10.1016/j.compcom.2009.12.001
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The Changing Space of Research: Web 2.0 and the Integration of Research and Writing Environments

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Cited by 38 publications
(27 citation statements)
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“…She also found the vast majority of articles contributed by the students were deleted within a week. She suggested that students should engage in editing Wikipedia, but the learning process should not s op he e. "The s eng h o h s exe c se comes om h v ng s u en s o se ve, scuss, n w te about wh h ppens o he cles e hey pu l sh hem on he s e." Purdy (2010) proposed that the distinctions between student research (i.e., reading up on a topic) and writing are blurred by Web 2.0 services like Wikipedia, JSTOR, ARTstor and del.icio.us. He suggested that JSTOR and ARTstor could adopt Wikipedia's functionality by associating discussion pages with archived texts and images.…”
Section: Student Contributionmentioning
confidence: 99%
“…She also found the vast majority of articles contributed by the students were deleted within a week. She suggested that students should engage in editing Wikipedia, but the learning process should not s op he e. "The s eng h o h s exe c se comes om h v ng s u en s o se ve, scuss, n w te about wh h ppens o he cles e hey pu l sh hem on he s e." Purdy (2010) proposed that the distinctions between student research (i.e., reading up on a topic) and writing are blurred by Web 2.0 services like Wikipedia, JSTOR, ARTstor and del.icio.us. He suggested that JSTOR and ARTstor could adopt Wikipedia's functionality by associating discussion pages with archived texts and images.…”
Section: Student Contributionmentioning
confidence: 99%
“…For collaborative reading, see among others Carmody (2010), Sorrel (2010), Weisberg (2011), Tashman and Edwards (2011), Watters (2010, Hornbaek andFrokjaer (2001), andQayyum (2008), as well as Weisberg (2011), Shanahan (2010, Purdy (2010), and Baumer et al (2008).…”
Section: Notesmentioning
confidence: 99%
“…One way to enhance learning and engagement in the game is to allow collaboration by proposing a multiplayer environment. Currently, we observe the emergence and success of online multiplayer games in the world [3] and even in education [4]. Multiplayer Learning Games (MLG) usually immerse the players in a virtual 2D or 3D environment [5] and propose collaborative activities.…”
Section: Multiplayer Gamesmentioning
confidence: 99%