2022
DOI: 10.1007/978-3-030-91705-0_5
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The Carbon Footprint of Games Distribution

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Cited by 1 publication
(5 citation statements)
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“…200-205, here p. 201. as well as motion platforms, electronic control and automation of visual and acoustic effects. 61 To that extent, the theme park was a child of cinema, though a rebellious one that broke media boundaries with its turn to three-dimensionality. The second parent, however, was television with its principle of programming.…”
Section: Framing Las Vegas: Disney and Digitalmentioning
confidence: 99%
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“…200-205, here p. 201. as well as motion platforms, electronic control and automation of visual and acoustic effects. 61 To that extent, the theme park was a child of cinema, though a rebellious one that broke media boundaries with its turn to three-dimensionality. The second parent, however, was television with its principle of programming.…”
Section: Framing Las Vegas: Disney and Digitalmentioning
confidence: 99%
“…The new medium of theme park entertainment thus occupied an intermediate position between analog audiovisuality (theater, cinema, television) and digital audiovisuality (digital film, digital games, augmented and virtual reality). 61 Cf. e.g.…”
Section: Framing Las Vegas: Disney and Digitalmentioning
confidence: 99%
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