Abstract:HANNS CHRISTIAN SCHMIDT/RAVEN RUSCHSince the beginnings of human civilization, game culture and material culture have been closely linked. In the act of free play-paidia, according to Caillois 1 -children, as well as adults, transform simple objects into multifaceted toys in an almost magical way. Analog forms of rule-based play-ludus 2 -would hardly be conceivable without dice, cards, and game boards. Digital play is no less suffused with materiality: Games are not only mediated by technical interfaces, which… Show more
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