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2021
DOI: 10.5539/hes.v11n3p144
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The Blended Instruction on Cloud via an Interactive Augmented Reality Technology Model to Enhance Digital Literacy

Abstract: The objectives of the study were 1) Synthesize the conceptual framework of blended instruction on the cloud via an interactive augmented reality technology model to enhance digital literacy, 2) Design the blended instruction on the cloud via an interactive augmented reality technology model, 3) Develop the blended instruction on the cloud via an interactive augmented reality technology model, and 4) Study the suitability assessment of the blended instruction on the cloud via an interactive augmented reality te… Show more

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Cited by 4 publications
(8 citation statements)
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“…The results above are in line with the research of Chatwattana et al (2022), who stated that the combination of the New Normal learning styles and the learning through digital technology, which enable modern learners to learn by doing and respond directly to learning experiences and challenges, can bring about a learning organization in the future. The results are also consistent with the research of Soutthaboualy, Chatwattana & Piriyasurawong (2021), who said that the creation of quality and efficient education systems is considered the main mechanism for the development of human potential and competencies. This is because the effective education systems shall support and encourage learners to seek knowledge on their own, take actions, focus on upskilling and creating positive attitudes towards lifelong learning, exchange knowledge and interact with one another via online social networks, and have unlimited access to information based on innovations and digital technology.…”
Section: Conclusion and Discussionsupporting
confidence: 91%
“…The results above are in line with the research of Chatwattana et al (2022), who stated that the combination of the New Normal learning styles and the learning through digital technology, which enable modern learners to learn by doing and respond directly to learning experiences and challenges, can bring about a learning organization in the future. The results are also consistent with the research of Soutthaboualy, Chatwattana & Piriyasurawong (2021), who said that the creation of quality and efficient education systems is considered the main mechanism for the development of human potential and competencies. This is because the effective education systems shall support and encourage learners to seek knowledge on their own, take actions, focus on upskilling and creating positive attitudes towards lifelong learning, exchange knowledge and interact with one another via online social networks, and have unlimited access to information based on innovations and digital technology.…”
Section: Conclusion and Discussionsupporting
confidence: 91%
“…These digital-based information sources must be used properly and help students to learn to be prepared optimally (Waliyuddin & Sulisworo, 2021). It means that digital-based information must be created by maximizing the potential of technological progress, which is packaged attractively (Shoutthaboualy, Chatwattana & Piriyasurawong, 2021;Nurhasanah, Widodo & Riandi, 2019;Hsu, Wenting & Hughes, 2018).…”
Section: Figure 3 Digital Literacy Pretest-posttest Datamentioning
confidence: 99%
“…One of the suitable learning media for 21 st century learning to improve critical thinking skills and facilitate students' digital literacy is augmented reality. This augmented reality technology can add specific information into the virtual world and display that information in the real world with the help of equipment such as webcams, computers, Android smartphones, or special glasses (Shoutthaboualy, Chatwattana & Piriyasurawong, 2021). Augmented reality can improve students' understanding by displaying 3D objects, text, images, video, and audio, involving students to interact actively with virtual objects and providing fun and exciting learning.…”
Section: Introductionmentioning
confidence: 99%
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“…In response to these challenges, the development and implementation of Augmented Reality (AR)-based learning applications are seen as a promising solution. Such applications, as described by Shoutthaboualy, Chatwattana & Piriyasurawong (2021) 2021) note, to tailor their instructional strategies to each student's unique learning style, thus personalizing the educational experience in a way traditional methods cannot.…”
Section: Introductionmentioning
confidence: 99%